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* Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
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@@ -227,8 +227,7 @@ namespace OpenSim.Framework.Tests
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wearbyte.Add(VisualParams[i]);
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}
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AvAppearance.SetAppearance(AvAppearance.Texture.GetBytes(), wearbyte);
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AvAppearance.SetAppearance(AvAppearance.Texture, (byte[])VisualParams.Clone());
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}
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/// <summary>
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