* Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes

* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
This commit is contained in:
John Hurliman
2009-09-30 15:53:03 -07:00
parent 041aaaa62c
commit 5dfd2643df
8 changed files with 51 additions and 41 deletions

View File

@@ -73,6 +73,8 @@ namespace OpenSim.Region.Framework.Scenes
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
public static byte[] DefaultTexture;
public UUID currentParcelUUID = UUID.Zero;
@@ -2685,7 +2687,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public void SetAppearance(byte[] texture, List<byte> visualParam)
public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
{
if (m_physicsActor != null)
{
@@ -2703,7 +2705,30 @@ namespace OpenSim.Region.Framework.Scenes
AddToPhysicalScene(flyingTemp);
}
}
m_appearance.SetAppearance(texture, visualParam);
#region Bake Cache Check
if (textureEntry != null)
{
for (int i = 0; i < BAKE_INDICES.Length; i++)
{
int j = BAKE_INDICES[i];
Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
{
if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
{
m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + (AppearanceManager.TextureIndex)j + ") for avatar " + this.Name);
this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
}
}
}
}
#endregion Bake Cache Check
m_appearance.SetAppearance(textureEntry, visualParams);
if (m_appearance.AvatarHeight > 0)
SetHeight(m_appearance.AvatarHeight);
m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
@@ -3253,14 +3278,14 @@ namespace OpenSim.Region.Framework.Scenes
wears[i++] = new AvatarWearable(itemId, assetId);
}
m_appearance.Wearables = wears;
byte[] te = null;
if (cAgent.AgentTextures != null)
te = cAgent.AgentTextures;
Primitive.TextureEntry te;
if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1)
te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length);
else
te = AvatarAppearance.GetDefaultTexture().GetBytes();
te = AvatarAppearance.GetDefaultTexture();
if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams();
m_appearance.SetAppearance(te, new List<byte>(cAgent.VisualParams));
m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone());
}
catch (Exception e)
{