* Plumbing and basic setting of the GetMesh Cap Throttler.

* Last step is to flip the throttle distribution.
This commit is contained in:
teravus
2012-11-17 03:47:09 -05:00
parent e9153e1d1a
commit 5e0294815f
8 changed files with 127 additions and 19 deletions

View File

@@ -1135,6 +1135,8 @@ namespace OpenSim.Framework
void SetChildAgentThrottle(byte[] throttle);
void SetAgentThrottleSilent(int throttle, int setting);
void SendAvatarDataImmediate(ISceneEntity avatar);
/// <summary>