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* Plumbing and basic setting of the GetMesh Cap Throttler.
* Last step is to flip the throttle distribution.
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@@ -1135,6 +1135,8 @@ namespace OpenSim.Framework
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void SetChildAgentThrottle(byte[] throttle);
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void SetAgentThrottleSilent(int throttle, int setting);
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void SendAvatarDataImmediate(ISceneEntity avatar);
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/// <summary>
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