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Add additional viewer support modules that allow certain viewers to modify their UI on the fly.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Collections.Generic;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim;
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using OpenSim.Region;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Framework;
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//using OpenSim.Framework.Capabilities;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using Nini.Config;
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using log4net;
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using Mono.Addins;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
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namespace OpenSim.Region.OptionalModules.ViewerSupport
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CameraOnlyMode")]
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public class CameraOnlyModeModule : INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private SimulatorFeaturesHelper m_Helper;
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private bool m_Enabled;
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private int m_UserLevel;
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public string Name
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{
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get { return "CameraOnlyModeModule"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource config)
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{
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IConfig moduleConfig = config.Configs["CameraOnlyModeModule"];
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if (moduleConfig != null)
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{
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m_Enabled = moduleConfig.GetBoolean("enabled", false);
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if (m_Enabled)
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{
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m_UserLevel = moduleConfig.GetInt("UserLevel", 0);
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m_log.Info("[CAMERA-ONLY MODE]: CameraOnlyModeModule enabled");
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}
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}
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (m_Enabled)
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{
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m_scene = scene;
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IEntityTransferModule et = m_scene.RequestModuleInterface<IEntityTransferModule>();
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m_Helper = new SimulatorFeaturesHelper(scene, et);
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//m_scene.EventManager.OnMakeRootAgent += (OnMakeRootAgent);
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}
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}
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//private void OnMakeRootAgent(ScenePresence obj)
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//{
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// throw new NotImplementedException();
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//}
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public void RegionLoaded(Scene scene)
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{
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if (m_Enabled)
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{
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ISimulatorFeaturesModule featuresModule = m_scene.RequestModuleInterface<ISimulatorFeaturesModule>();
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if (featuresModule != null && m_Enabled)
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featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
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}
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}
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public void RemoveRegion(Scene scene)
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{
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}
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private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
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{
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m_log.DebugFormat("[CAMERA-ONLY MODE]: OnSimulatorFeaturesRequest in {0}", m_scene.RegionInfo.RegionName);
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if (m_Helper.ShouldSend(agentID) && m_Helper.UserLevel(agentID) <= m_UserLevel)
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{
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OSDMap extrasMap;
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if (features.ContainsKey("OpenSimExtras"))
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{
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extrasMap = (OSDMap)features["OpenSimExtras"];
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}
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else
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{
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extrasMap = new OSDMap();
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features["OpenSimExtras"] = extrasMap;
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}
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extrasMap["camera-only-mode"] = OSDMap.FromString("true");
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m_log.DebugFormat("[CAMERA-ONLY MODE]: Sent in {0}", m_scene.RegionInfo.RegionName);
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Util.FireAndForget(delegate { DetachAttachments(agentID); });
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}
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else
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m_log.DebugFormat("[CAMERA-ONLY MODE]: NOT Sending camera-only-mode in {0}", m_scene.RegionInfo.RegionName);
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}
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private void DetachAttachments(UUID agentID)
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{
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ScenePresence sp = m_scene.GetScenePresence(agentID);
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if ((sp.TeleportFlags & TeleportFlags.ViaLogin) != 0)
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// Wait a little, cos there's weird stuff going on at login related to
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// the Current Outfit Folder
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Thread.Sleep(8000);
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if (sp != null && m_scene.AttachmentsModule != null)
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{
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List<SceneObjectGroup> attachs = sp.GetAttachments();
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if (attachs != null && attachs.Count > 0)
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{
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foreach (SceneObjectGroup sog in attachs)
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{
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m_log.DebugFormat("[CAMERA-ONLY MODE]: Forcibly detaching attach {0} from {1} in {2}",
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sog.Name, sp.Name, m_scene.RegionInfo.RegionName);
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m_scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, sog);
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}
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}
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}
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}
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}
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}
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