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* Mostly ODE update. Things are a bit more behaved then the last experimental update.
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@@ -812,7 +812,10 @@ namespace OpenSim.Region.Environment.Scenes
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}
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if (m_physicsActor == null)
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{
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AddToPhysicalScene();
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}
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m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight);
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m_parentPosition = new LLVector3();
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@@ -820,6 +823,12 @@ namespace OpenSim.Region.Environment.Scenes
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m_parentID = 0;
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SendFullUpdateToAllClients();
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if (m_physicsActor != null)
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{
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SetHeight(m_avHeight);
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}
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}
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SetMovementAnimation(Animations.AnimsLLUUID["STAND"], 1);
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