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synced 2026-08-06 17:32:42 +08:00
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
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@@ -47,6 +47,7 @@ using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.ApplicationPlugins.RemoteController
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{
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@@ -1421,7 +1422,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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UICallback uic;
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IInventoryServices iserv = m_app.CommunicationsManager.InventoryService;
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IAssetCache aserv = m_app.CommunicationsManager.AssetCache;
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IAssetService aserv = m_app.SceneManager.CurrentOrFirstScene.AssetService;
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doc.LoadXml(File.ReadAllText(dafn));
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@@ -1437,7 +1438,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
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rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));
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rass.Data = Convert.FromBase64String(asset.InnerText);
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aserv.AddAsset(rass);
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aserv.Store(rass);
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}
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avatars = doc.GetElementsByTagName("Avatar");
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@@ -34,6 +34,8 @@ using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Services.Interfaces;
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using IUserService = OpenSim.Framework.Communications.IUserService;
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namespace OpenSim.ApplicationPlugins.Rest.Inventory
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{
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@@ -110,9 +112,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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get { return Comms.AvatarService; }
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}
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internal static IAssetCache AssetServices
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internal static IAssetService AssetServices
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{
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get { return Comms.AssetCache; }
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get { return main.SceneManager.CurrentOrFirstScene.AssetService; }
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}
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/// <summary>
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@@ -190,14 +190,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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private void DoGet(AssetRequestData rdata)
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{
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bool istexture = false;
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Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method);
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if (rdata.Parameters.Length == 1)
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{
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UUID uuid = new UUID(rdata.Parameters[0]);
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AssetBase asset = Rest.AssetServices.GetAsset(uuid, istexture);
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AssetBase asset = Rest.AssetServices.Get(uuid.ToString());
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if (asset != null)
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{
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@@ -258,7 +256,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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}
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UUID uuid = new UUID(rdata.Parameters[0]);
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asset = Rest.AssetServices.GetAsset(uuid, false);
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asset = Rest.AssetServices.Get(uuid.ToString());
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modified = (asset != null);
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created = !modified;
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@@ -278,7 +276,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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MsgId, rdata.Parameters[0], asset.ID);
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}
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Rest.AssetServices.AddAsset(asset);
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Rest.AssetServices.Store(asset);
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}
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else
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@@ -338,7 +336,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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}
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UUID uuid = new UUID(xml.GetAttribute("id"));
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AssetBase asset = Rest.AssetServices.GetAsset(uuid, false);
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AssetBase asset = Rest.AssetServices.Get(uuid.ToString());
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modified = (asset != null);
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created = !modified;
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@@ -352,7 +350,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
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Rest.AssetServices.AddAsset(asset);
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Rest.AssetServices.Store(asset);
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if (created)
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{
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@@ -476,7 +476,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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{
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Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
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MsgId, asset.ID, asset.Type, asset.Name);
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Rest.AssetServices.AddAsset(asset);
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Rest.AssetServices.Store(asset);
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created = true;
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>",
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@@ -682,7 +682,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// The asset was validated during the collection process
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Rest.AssetServices.AddAsset(asset);
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Rest.AssetServices.Store(asset);
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created = true;
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.ID));
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