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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
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@@ -88,7 +88,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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if (!UUID.TryParse(param, out assetID))
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return false;
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AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(assetID, true);
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AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
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if (asset == null)
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return false;
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