Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.

This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
This commit is contained in:
diva
2009-05-15 05:00:25 +00:00
parent 14c1e991c6
commit 5e4fc6e91e
56 changed files with 716 additions and 511 deletions

View File

@@ -88,7 +88,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
if (!UUID.TryParse(param, out assetID))
return false;
AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(assetID, true);
AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
if (asset == null)
return false;