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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
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@@ -34,6 +34,7 @@ using log4net;
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using OpenMetaverse;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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// using OpenSim.Region.Framework.Interfaces;
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@@ -100,7 +101,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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//private string eventQueue = "0100/";
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private IHttpServer m_httpListener;
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private UUID m_agentID;
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private IAssetCache m_assetCache;
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private IAssetService m_assetCache;
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private int m_eventQueueCount = 1;
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private Queue<string> m_capsEventQueue = new Queue<string>();
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private bool m_dumpAssetsToFile;
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@@ -128,7 +129,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
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public GetClientDelegate GetClient = null;
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public Caps(IAssetCache assetCache, IHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
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public Caps(IAssetService assetCache, IHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
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UUID agent, bool dumpAssetsToFile, string regionName)
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{
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m_assetCache = assetCache;
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@@ -870,7 +871,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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if (AddNewAsset != null)
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AddNewAsset(asset);
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else if (m_assetCache != null)
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m_assetCache.AddAsset(asset);
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m_assetCache.Store(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = m_agentID;
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@@ -40,6 +40,7 @@ using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse.StructuredData;
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@@ -58,7 +59,7 @@ namespace OpenSim.Framework.Communications.Services
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// These two used for local access, standalone mode
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private UserManagerBase m_userService = null;
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IAssetDataPlugin m_assetProvider = null;
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IAssetService m_assetProvider = null;
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// These two used for remote access
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//string m_UserServerURL = string.Empty;
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@@ -77,7 +78,7 @@ namespace OpenSim.Framework.Communications.Services
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}
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// Constructor for standalone mode
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public HGInventoryService(InventoryServiceBase invService, IAssetDataPlugin assetService, UserManagerBase userService, IHttpServer httpserver, string thisurl)
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public HGInventoryService(InventoryServiceBase invService, IAssetService assetService, UserManagerBase userService, IHttpServer httpserver, string thisurl)
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{
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m_userService = userService;
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m_assetProvider = assetService;
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@@ -708,7 +709,7 @@ namespace OpenSim.Framework.Communications.Services
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return m_AssetClient.SyncGetAsset(assetID, isTexture);
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// local call
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else
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return m_assetProvider.FetchAsset(assetID);
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return m_assetProvider.Get(assetID.ToString());
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}
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void StoreAsset(AssetBase asset)
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@@ -718,7 +719,7 @@ namespace OpenSim.Framework.Communications.Services
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m_AssetClient.StoreAsset(asset);
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// local call
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else
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m_assetProvider.CreateAsset(asset);
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m_assetProvider.Store(asset);
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}
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#endregion Local vs Remote
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