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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
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@@ -32,6 +32,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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@@ -177,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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asset.Type = (sbyte)item.Type;
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item.AssetID = asset.FullID;
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Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
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Manager.MyScene.AssetService.Store(asset);
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if (part.Inventory.UpdateInventoryItem(item))
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part.GetProperties(remoteClient);
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@@ -198,9 +199,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
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AssetBase asset
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= Manager.MyScene.CommsManager.AssetCache.GetAsset(
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assetID, (item.AssetType == (int)AssetType.Texture ? true : false));
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AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString());
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if (asset == null)
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{
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@@ -216,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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asset.Type = (sbyte)item.AssetType;
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item.AssetID = asset.FullID;
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Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
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Manager.MyScene.AssetService.Store(asset);
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}
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userInfo.UpdateItem(item);
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@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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else if (m_storeLocal)
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{
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
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m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
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}
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m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
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@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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private void DoCreateItem(uint callbackID)
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{
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
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m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
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CachedUserInfo userInfo =
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m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
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ourClient.AgentId);
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@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
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Caps caps
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= new Caps(
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m_scene.CommsManager.AssetCache, m_scene.CommsManager.HttpServer, m_scene.RegionInfo.ExternalHostName,
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m_scene.AssetService, m_scene.CommsManager.HttpServer, m_scene.RegionInfo.ExternalHostName,
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m_scene.CommsManager.HttpServer.Port,
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capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);
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@@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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@@ -152,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
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m_textureSenders.Add(e.RequestedAssetID, requestHandler);
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m_scene.CommsManager.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
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m_scene.AssetService.Get(e.RequestedAssetID.ToString(), this, TextureReceived);
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}
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}
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}
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@@ -168,6 +169,12 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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}
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}
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protected void TextureReceived(string id, Object sender, AssetBase asset)
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{
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if (asset != null)
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TextureCallback(asset.FullID, asset);
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}
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/// <summary>
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/// The callback for the asset cache when a texture has been retrieved. This method queues the
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/// texture sender for processing.
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