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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
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@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
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public void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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IConfig moduleConfig = source.Configs["ServiceConnectors"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("AssetServices", "");
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@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
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public void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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IConfig moduleConfig = source.Configs["ServiceConnectors"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("AssetServices", "");
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@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
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public override void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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IConfig moduleConfig = source.Configs["ServiceConnectors"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("AssetServices", "");
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@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.User
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public void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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IConfig moduleConfig = source.Configs["ServiceConnectors"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("UserServices", "");
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@@ -43,7 +43,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.User
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public void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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IConfig moduleConfig = source.Configs["ServiceConnectors"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("UserServices", "");
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