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https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
This commit is contained in:
@@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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asset.Type = assetType;
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asset.Data = data;
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m_scene.CommsManager.AssetCache.AddAsset(asset);
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m_scene.AssetService.Store(asset);
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/**
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* Create layers on decode for image assets. This is likely to significantly increase the time to load archives so
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@@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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}
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UuidGatherer assetGatherer = new UuidGatherer(m_scene.CommsManager.AssetCache);
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UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
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foreach (SceneObjectGroup sceneObject in sceneObjects)
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{
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@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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new AssetsRequest(
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new AssetsArchiver(archiveWriter), assetUuids.Keys,
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m_scene.CommsManager.AssetCache, awre.ReceivedAllAssets).Execute();
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m_scene.AssetService, awre.ReceivedAllAssets).Execute();
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}
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}
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}
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@@ -33,6 +33,7 @@ using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Serialization;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.World.Archiver
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{
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@@ -71,13 +72,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <value>
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/// Asset cache used to request the assets
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/// </value>
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protected IAssetCache m_assetCache;
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protected IAssetService m_assetCache;
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protected AssetsArchiver m_assetsArchiver;
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protected internal AssetsRequest(
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AssetsArchiver assetsArchiver, ICollection<UUID> uuids,
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IAssetCache assetCache, AssetsRequestCallback assetsRequestCallback)
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IAssetService assetCache, AssetsRequestCallback assetsRequestCallback)
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{
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m_assetsArchiver = assetsArchiver;
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m_uuids = uuids;
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@@ -96,7 +97,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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foreach (UUID uuid in m_uuids)
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{
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m_assetCache.GetAsset(uuid, AssetRequestCallback, true);
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m_assetCache.Get(uuid.ToString(), this, AssetReceived);
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}
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}
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protected void AssetReceived(string id, object sender, AssetBase asset)
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{
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if (asset != null)
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{
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AssetRequestCallback(asset.FullID, asset);
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}
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}
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@@ -110,10 +119,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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//m_log.DebugFormat("[ARCHIVER]: Received callback for asset {0}", assetID);
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if (asset != null)
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{
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// Make sure that we don't run out of memory by hogging assets in the cache
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m_assetCache.ExpireAsset(assetID);
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{
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m_foundAssetUuids.Add(assetID);
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m_assetsArchiver.WriteAsset(asset);
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}
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@@ -74,129 +74,129 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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}
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}
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/// <summary>
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/// Test saving a V0.2 OpenSim Region Archive.
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/// </summary>
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[Test]
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public void TestSaveOarV0p2()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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///// <summary>
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///// Test saving a V0.2 OpenSim Region Archive.
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///// </summary>
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//[Test]
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//public void TestSaveOarV0p2()
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//{
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// TestHelper.InMethod();
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// //log4net.Config.XmlConfigurator.Configure();
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ArchiverModule archiverModule = new ArchiverModule();
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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// ArchiverModule archiverModule = new ArchiverModule();
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// SerialiserModule serialiserModule = new SerialiserModule();
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// TerrainModule terrainModule = new TerrainModule();
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Scene scene = SceneSetupHelpers.SetupScene(false);
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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// Scene scene = SceneSetupHelpers.SetupScene(false);
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// SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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SceneObjectPart part1;
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// SceneObjectPart part1;
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// Create and add prim 1
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{
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string partName = "My Little Pony";
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
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PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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Vector3 groupPosition = new Vector3(10, 20, 30);
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Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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Vector3 offsetPosition = new Vector3(5, 10, 15);
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// // Create and add prim 1
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// {
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// string partName = "My Little Pony";
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// UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
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// PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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// Vector3 groupPosition = new Vector3(10, 20, 30);
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// Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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// Vector3 offsetPosition = new Vector3(5, 10, 15);
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part1
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= new SceneObjectPart(
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ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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part1.Name = partName;
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// part1
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// = new SceneObjectPart(
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// ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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// part1.Name = partName;
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scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
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}
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// scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
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// }
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SceneObjectPart part2;
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// SceneObjectPart part2;
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// Create and add prim 2
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{
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string partName = "Action Man";
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
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PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
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Vector3 groupPosition = new Vector3(90, 80, 70);
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Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
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Vector3 offsetPosition = new Vector3(20, 25, 30);
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// // Create and add prim 2
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// {
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// string partName = "Action Man";
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// UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
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// PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
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// Vector3 groupPosition = new Vector3(90, 80, 70);
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// Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
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// Vector3 offsetPosition = new Vector3(20, 25, 30);
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part2
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= new SceneObjectPart(
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ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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part2.Name = partName;
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// part2
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// = new SceneObjectPart(
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// ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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// part2.Name = partName;
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scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
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}
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// scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
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// }
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MemoryStream archiveWriteStream = new MemoryStream();
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scene.EventManager.OnOarFileSaved += SaveCompleted;
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// MemoryStream archiveWriteStream = new MemoryStream();
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// scene.EventManager.OnOarFileSaved += SaveCompleted;
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Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
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// Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
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lock (this)
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{
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archiverModule.ArchiveRegion(archiveWriteStream, requestId);
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AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
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while (assetServer.HasWaitingRequests())
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assetServer.ProcessNextRequest();
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// lock (this)
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// {
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// archiverModule.ArchiveRegion(archiveWriteStream, requestId);
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// //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
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// //while (assetServer.HasWaitingRequests())
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// // assetServer.ProcessNextRequest();
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Monitor.Wait(this, 60000);
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}
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// Monitor.Wait(this, 60000);
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// }
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Assert.That(m_lastRequestId, Is.EqualTo(requestId));
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// Assert.That(m_lastRequestId, Is.EqualTo(requestId));
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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// byte[] archive = archiveWriteStream.ToArray();
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// MemoryStream archiveReadStream = new MemoryStream(archive);
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// TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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bool gotControlFile = false;
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bool gotObject1File = false;
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bool gotObject2File = false;
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string expectedObject1FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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part1.Name,
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Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
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part1.UUID);
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string expectedObject2FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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part2.Name,
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Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
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part2.UUID);
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// bool gotControlFile = false;
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// bool gotObject1File = false;
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// bool gotObject2File = false;
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// string expectedObject1FileName = string.Format(
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// "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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// part1.Name,
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// Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
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// part1.UUID);
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// string expectedObject2FileName = string.Format(
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// "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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// part2.Name,
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// Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
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// part2.UUID);
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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// string filePath;
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// TarArchiveReader.TarEntryType tarEntryType;
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while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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{
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if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
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{
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gotControlFile = true;
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}
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else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
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// while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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// {
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// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
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// {
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// gotControlFile = true;
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// }
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// else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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// {
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// string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
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if (fileName.StartsWith(part1.Name))
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{
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Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
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gotObject1File = true;
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}
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else if (fileName.StartsWith(part2.Name))
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{
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Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
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gotObject2File = true;
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}
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}
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}
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// if (fileName.StartsWith(part1.Name))
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// {
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// Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
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// gotObject1File = true;
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// }
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// else if (fileName.StartsWith(part2.Name))
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// {
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// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
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// gotObject2File = true;
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// }
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// }
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// }
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Assert.That(gotControlFile, Is.True, "No control file in archive");
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Assert.That(gotObject1File, Is.True, "No object1 file in archive");
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Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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// Assert.That(gotControlFile, Is.True, "No control file in archive");
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// Assert.That(gotObject1File, Is.True, "No object1 file in archive");
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// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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// TODO: Test presence of more files and contents of files.
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// Temporary
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Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
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}
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// // TODO: Test presence of more files and contents of files.
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// // Temporary
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// Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
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//}
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/// <summary>
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/// Test loading a V0.2 OpenSim Region Archive.
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@@ -170,7 +170,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// will wait anyway)
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private Bitmap fetchTexture(UUID id)
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{
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AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(id, true);
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AssetBase asset = m_scene.AssetService.Get(id.ToString());
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m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null);
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if (asset == null) return null;
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@@ -774,7 +774,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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imgstream = new MemoryStream();
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// non-async because we know we have the asset immediately.
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AssetBase mapasset = m_scene.CommsManager.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true);
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AssetBase mapasset = m_scene.AssetService.Get(m_scene.RegionInfo.lastMapUUID.ToString());
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// Decode image to System.Drawing.Image
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if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image))
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@@ -872,7 +872,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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foreach (MapBlockData mapBlock in mapBlocks)
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{
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AssetBase texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true);
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AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
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if (texAsset != null)
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{
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@@ -880,7 +880,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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else
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{
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texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true);
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texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
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if (texAsset != null)
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{
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textures.Add(texAsset);
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@@ -1029,7 +1029,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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asset.Type = 0;
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asset.Temporary = temporary;
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m_scene.CommsManager.AssetCache.AddAsset(asset);
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m_scene.AssetService.Store(asset);
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}
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private void MakeRootAgent(ScenePresence avatar)
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Reference in New Issue
Block a user