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synced 2026-08-06 17:32:42 +08:00
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
This commit is contained in:
@@ -193,7 +193,7 @@ namespace OpenSim.Region.Framework.Scenes
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AssetBase asset =
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CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
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CommsManager.AssetCache.AddAsset(asset);
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AssetService.Store(asset);
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item.AssetID = asset.FullID;
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userInfo.UpdateItem(item);
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@@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
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CommsManager.AssetCache.AddAsset(asset);
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AssetService.Store(asset);
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if (isScriptRunning)
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{
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@@ -688,9 +688,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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AssetBase asset
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= CommsManager.AssetCache.GetAsset(
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item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false));
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AssetBase asset = AssetService.Get(item.AssetID.ToString());
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if (asset != null)
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{
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@@ -911,7 +909,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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AssetBase asset = CreateAsset(name, description, assetType, data);
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CommsManager.AssetCache.AddAsset(asset);
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AssetService.Store(asset);
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CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
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}
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@@ -1538,7 +1536,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
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CommsManager.AssetCache.AddAsset(asset);
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AssetService.Store(asset);
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TaskInventoryItem taskItem = new TaskInventoryItem();
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@@ -1959,7 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes
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objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml));
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CommsManager.AssetCache.AddAsset(asset);
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AssetService.Store(asset);
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assetID = asset.FullID;
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if (DeRezAction.SaveToExistingUserInventoryItem == action)
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@@ -2085,7 +2083,7 @@ namespace OpenSim.Region.Framework.Scenes
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objectGroup.GetPartDescription(objectGroup.LocalId),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml));
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CommsManager.AssetCache.AddAsset(asset);
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AssetService.Store(asset);
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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@@ -2123,7 +2121,7 @@ namespace OpenSim.Region.Framework.Scenes
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grp.GetPartDescription(grp.LocalId),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml));
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CommsManager.AssetCache.AddAsset(asset);
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AssetService.Store(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = grp.RootPart.CreatorID.ToString();
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@@ -2247,7 +2245,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (item != null)
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{
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AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false);
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AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
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if (rezAsset != null)
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{
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@@ -2416,7 +2414,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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UUID ownerID = item.OwnerID;
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AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false);
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AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
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if (rezAsset != null)
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{
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@@ -3465,7 +3465,7 @@ namespace OpenSim.Region.Framework.Scenes
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group.GetPartDescription(localID),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml));
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CommsManager.AssetCache.AddAsset(asset);
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AssetService.Store(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = part.CreatorID.ToString();
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@@ -649,7 +649,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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for (int i=0;i<arrassets.Length;i++)
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{
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AssetBase ab = sn.CommsManager.AssetCache.GetAsset(arrassets[i], true);
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AssetBase ab = sn.AssetService.Get(arrassets[i].ToString());
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if (ab != null && ab.Data != null)
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{
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j2kdecode.syncdecode(arrassets[i], ab.Data);
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@@ -2967,8 +2967,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero)
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{
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m_scene.CommsManager.AssetCache.GetAsset(
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part.Shape.SculptTexture, part.SculptTextureCallback, true);
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m_scene.AssetService.Get(
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part.Shape.SculptTexture.ToString(), part, AssetReceived);
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}
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}
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}
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@@ -2976,6 +2976,16 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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protected void AssetReceived(string id, Object sender, AssetBase asset)
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{
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if (asset != null)
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{
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SceneObjectPart sop = (SceneObjectPart)sender;
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if (sop != null)
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sop.SculptTextureCallback(asset.FullID, asset);
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}
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}
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/// <summary>
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/// Set the user group to which this scene object belongs.
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/// </summary>
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@@ -1414,8 +1414,7 @@ if (m_shape != null) {
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{
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if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero)
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{
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m_parentGroup.Scene.CommsManager.AssetCache.GetAsset(
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dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true);
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m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived);
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}
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bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0);
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@@ -1425,6 +1424,16 @@ if (m_shape != null) {
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return dupe;
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}
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protected void AssetReceived(string id, Object sender, AssetBase asset)
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{
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if (asset != null)
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{
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SceneObjectPart sop = (SceneObjectPart)sender;
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if (sop != null)
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sop.SculptTextureCallback(asset.FullID, asset);
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}
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}
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public static SceneObjectPart Create()
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{
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SceneObjectPart part = new SceneObjectPart();
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@@ -3147,8 +3156,7 @@ if (m_shape != null) {
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{
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if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero)
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{
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m_parentGroup.Scene.CommsManager.AssetCache.GetAsset(
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m_shape.SculptTexture, SculptTextureCallback, true);
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m_parentGroup.Scene.AssetService.Get(m_shape.SculptTexture.ToString(), this, AssetReceived);
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}
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}
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@@ -252,9 +252,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_part.ScheduleFullUpdate();
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return;
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}
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IAssetCache cache = m_part.ParentGroup.Scene.CommsManager.AssetCache;
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cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset)
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m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset)
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{
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if (null == asset)
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{
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@@ -275,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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}
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}, false);
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});
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}
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}
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@@ -1979,7 +1979,7 @@ namespace OpenSim.Region.Framework.Scenes
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//BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data);
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m_scene.CommsManager.AssetCache.AddAsset(Animasset);
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m_scene.AssetService.Store(Animasset);
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AddAnimation(Animasset.FullID, UUID);
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return anim;
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}
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@@ -112,37 +112,37 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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/// <summary>
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/// Test deleting an object asynchronously to user inventory.
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/// </summary>
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[Test]
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public void TestDeleteSceneObjectAsyncToUserInventory()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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//[Test]
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//public void TestDeleteSceneObjectAsyncToUserInventory()
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//{
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// TestHelper.InMethod();
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// //log4net.Config.XmlConfigurator.Configure();
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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string myObjectName = "Fred";
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// UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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// string myObjectName = "Fred";
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
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// TestScene scene = SceneSetupHelpers.SetupScene();
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// SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
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Assert.That(
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scene.CommsManager.UserAdminService.AddUser(
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"Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
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Is.EqualTo(agentId));
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// Assert.That(
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// scene.CommsManager.UserAdminService.AddUser(
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// "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
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// Is.EqualTo(agentId));
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IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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// IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
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Assert.That(userInfo, Is.Not.Null);
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Assert.That(userInfo.RootFolder, Is.Not.Null);
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// CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
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// Assert.That(userInfo, Is.Not.Null);
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// Assert.That(userInfo.RootFolder, Is.Not.Null);
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SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
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// SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
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// Check that we now have the taken part in our inventory
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Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
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// // Check that we now have the taken part in our inventory
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// Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
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// Check that the taken part has actually disappeared
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Null);
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}
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// // Check that the taken part has actually disappeared
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// SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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// Assert.That(retrievedPart, Is.Null);
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//}
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}
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}
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@@ -34,6 +34,7 @@ using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.Framework.Scenes
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{
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@@ -52,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Asset cache used for gathering assets
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/// </summary>
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protected IAssetCache m_assetCache;
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protected IAssetService m_assetCache;
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/// <summary>
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/// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
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@@ -65,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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protected bool m_waitingForObjectAsset;
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public UuidGatherer(IAssetCache assetCache)
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public UuidGatherer(IAssetService assetCache)
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{
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m_assetCache = assetCache;
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}
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@@ -174,6 +175,12 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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protected void AssetReceived(string id, Object sender, AssetBase asset)
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{
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if (asset != null)
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AssetRequestCallback(asset.FullID, asset);
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}
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/// <summary>
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/// Get an asset synchronously, potentially using an asynchronous callback. If the
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/// asynchronous callback is used, we will wait for it to complete.
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@@ -183,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes
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protected AssetBase GetAsset(UUID uuid)
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{
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m_waitingForObjectAsset = true;
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m_assetCache.GetAsset(uuid, AssetRequestCallback, true);
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m_assetCache.Get(uuid.ToString(), this, AssetReceived);
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// The asset cache callback can either
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//
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