Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.

This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
This commit is contained in:
diva
2009-05-15 05:00:25 +00:00
parent 14c1e991c6
commit 5e4fc6e91e
56 changed files with 716 additions and 511 deletions

View File

@@ -649,7 +649,7 @@ namespace OpenSim.Region.Framework.Scenes
{
for (int i=0;i<arrassets.Length;i++)
{
AssetBase ab = sn.CommsManager.AssetCache.GetAsset(arrassets[i], true);
AssetBase ab = sn.AssetService.Get(arrassets[i].ToString());
if (ab != null && ab.Data != null)
{
j2kdecode.syncdecode(arrassets[i], ab.Data);