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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
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@@ -649,7 +649,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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for (int i=0;i<arrassets.Length;i++)
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{
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AssetBase ab = sn.CommsManager.AssetCache.GetAsset(arrassets[i], true);
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AssetBase ab = sn.AssetService.Get(arrassets[i].ToString());
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if (ab != null && ab.Data != null)
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{
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j2kdecode.syncdecode(arrassets[i], ab.Data);
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