Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.

This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
This commit is contained in:
diva
2009-05-15 05:00:25 +00:00
parent 14c1e991c6
commit 5e4fc6e91e
56 changed files with 716 additions and 511 deletions

View File

@@ -252,9 +252,8 @@ namespace OpenSim.Region.Framework.Scenes
m_part.ScheduleFullUpdate();
return;
}
IAssetCache cache = m_part.ParentGroup.Scene.CommsManager.AssetCache;
cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset)
m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset)
{
if (null == asset)
{
@@ -275,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
}
}, false);
});
}
}