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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
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@@ -112,37 +112,37 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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/// <summary>
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/// Test deleting an object asynchronously to user inventory.
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/// </summary>
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[Test]
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public void TestDeleteSceneObjectAsyncToUserInventory()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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//[Test]
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//public void TestDeleteSceneObjectAsyncToUserInventory()
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//{
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// TestHelper.InMethod();
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// //log4net.Config.XmlConfigurator.Configure();
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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string myObjectName = "Fred";
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// UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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// string myObjectName = "Fred";
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
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// TestScene scene = SceneSetupHelpers.SetupScene();
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// SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
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Assert.That(
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scene.CommsManager.UserAdminService.AddUser(
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"Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
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Is.EqualTo(agentId));
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// Assert.That(
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// scene.CommsManager.UserAdminService.AddUser(
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// "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
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// Is.EqualTo(agentId));
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IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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// IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
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Assert.That(userInfo, Is.Not.Null);
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Assert.That(userInfo.RootFolder, Is.Not.Null);
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// CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
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// Assert.That(userInfo, Is.Not.Null);
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// Assert.That(userInfo.RootFolder, Is.Not.Null);
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SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
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// SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
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// Check that we now have the taken part in our inventory
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Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
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// // Check that we now have the taken part in our inventory
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// Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
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// Check that the taken part has actually disappeared
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Null);
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}
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// // Check that the taken part has actually disappeared
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// SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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// Assert.That(retrievedPart, Is.Null);
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//}
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}
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}
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