Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.

This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
This commit is contained in:
diva
2009-05-15 05:00:25 +00:00
parent 14c1e991c6
commit 5e4fc6e91e
56 changed files with 716 additions and 511 deletions

View File

@@ -57,14 +57,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
asset.Description = "MRM Image";
asset.Local = false;
asset.Temporary = temporary;
m_scene.CommsManager.AssetCache.AddAsset(asset);
m_scene.AssetService.Store(asset);
return asset.FullID;
}
public Bitmap LoadBitmap(UUID assetID)
{
AssetBase bmp = m_scene.CommsManager.AssetCache.GetAsset(assetID, true);
AssetBase bmp = m_scene.AssetService.Get(assetID.ToString());
ManagedImage outimg;
Image img;
OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img);