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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
This commit is contained in:
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OpenSim/SimulatorServices/RegionAssetService.cs
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123
OpenSim/SimulatorServices/RegionAssetService.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Servers.AssetServer.Handlers;
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namespace OpenSim.Region.SimulatorServices
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{
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public class RegionAssetService : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool initialized = false;
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private static bool enabled = false;
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private bool m_gridMode = false;
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Scene m_scene;
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#region IRegionModule interface
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (!initialized)
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{
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initialized = true;
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m_scene = scene;
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// This module is only on for standalones in hypergrid mode
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enabled = ((!config.Configs["Startup"].GetBoolean("gridmode", true)) &&
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config.Configs["Startup"].GetBoolean("hypergrid", true)) ||
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((config.Configs["MXP"] != null) && config.Configs["MXP"].GetBoolean("Enabled", true));
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m_gridMode = config.Configs["Startup"].GetBoolean("gridmode", true);
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}
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}
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public void PostInitialise()
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{
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if (enabled)
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{
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m_log.Info("[RegionAssetService]: Starting...");
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new AssetService(m_scene,m_gridMode);
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}
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "RegionAssetService"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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}
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public class AssetService
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{
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private bool m_doLookup = false;
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private bool m_gridMode = false;
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public bool DoLookup
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{
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get { return m_doLookup; }
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set { m_doLookup = value; }
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}
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// private static readonly ILog m_log
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// = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public AssetService(Scene m_scene, bool gridMode)
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{
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m_gridMode = gridMode;
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AddHttpHandlers(m_scene);
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}
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protected void AddHttpHandlers(Scene m_scene)
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{
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IHttpServer httpServer = m_scene.CommsManager.HttpServer;
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httpServer.AddStreamHandler(new AssetServerGetHandler(m_scene.AssetService));
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httpServer.AddStreamHandler(new AssetServerPostHandler(m_scene.AssetService));
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httpServer.AddStreamHandler(new AssetServerDeleteHandler(m_scene.AssetService));
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}
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}
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}
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