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avoid prims sort on FindNextAvailableSitTarget
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@@ -1428,15 +1428,6 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart[] parts = m_parts.GetArray();
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for(int i= 0; i < parts.Length; ++i)
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parts[i].Dispose();
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m_parts.Clear();
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m_sittingAvatars.Clear();
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// m_rootPart = null;
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m_targets.Clear();
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m_rotTargets.Clear();
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m_targetsByScript.Clear();
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m_partsNameToLinkMap.Clear();
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}
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}
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@@ -2850,7 +2841,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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lock (m_parts.SyncRoot)
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{
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List<SceneObjectPart> partsList = new(m_parts.GetArray());
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SceneObjectPart[] partsList = m_parts.GetArray();
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m_parts.Clear();
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foreach (SceneObjectPart part in partsList)
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{
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