avoid prims sort on FindNextAvailableSitTarget

This commit is contained in:
UbitUmarov
2023-06-22 16:09:07 +01:00
parent 22e8d0022f
commit 5e627f909b
2 changed files with 9 additions and 19 deletions

View File

@@ -1428,15 +1428,6 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart[] parts = m_parts.GetArray();
for(int i= 0; i < parts.Length; ++i)
parts[i].Dispose();
m_parts.Clear();
m_sittingAvatars.Clear();
// m_rootPart = null;
m_targets.Clear();
m_rotTargets.Clear();
m_targetsByScript.Clear();
m_partsNameToLinkMap.Clear();
}
}
@@ -2850,7 +2841,7 @@ namespace OpenSim.Region.Framework.Scenes
{
lock (m_parts.SyncRoot)
{
List<SceneObjectPart> partsList = new(m_parts.GetArray());
SceneObjectPart[] partsList = m_parts.GetArray();
m_parts.Clear();
foreach (SceneObjectPart part in partsList)
{