From: kurt taylor (krtaylor)

Another new OSSL function for returning the name of the script engine
currently running, osGetScriptEngineName, added to both DotNet and XEngine
OSSL API.
This commit is contained in:
Dr Scofield
2008-07-01 07:16:02 +00:00
parent bf34f65125
commit 5e63206018
7 changed files with 67 additions and 0 deletions

View File

@@ -2022,6 +2022,11 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.osOpenRemoteDataChannel(channel);
}
public string osGetScriptEngineName()
{
return m_LSL_Functions.osGetScriptEngineName();
}
//
public double llList2Float(LSL_Types.list src, int index)

View File

@@ -543,5 +543,31 @@ namespace OpenSim.Region.ScriptEngine.Common
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
}
}
public string osGetScriptEngineName()
{
m_host.AddScriptLPS(1);
int scriptEngineNameIndex = 0;
if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName))
{
// parse off the "ScriptEngine."
scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
scriptEngineNameIndex++; // get past delimiter
int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex;
// create char array then a string that is only the script engine name
Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
String scriptEngineName = new String(scriptEngineNameCharArray);
return scriptEngineName;
}
else
{
return String.Empty;
}
}
}
}

View File

@@ -64,5 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Common
void osOpenRemoteDataChannel(string channel);
string osGetScriptEngineName();
}
}