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Fixed SimpleApp - aka thankgoditssundaycommit
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
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@@ -88,10 +88,10 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="SQLiteManager.cs">
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<Compile Include="SQLiteGridData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SQLiteGridData.cs">
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<Compile Include="SQLiteManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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@@ -11,8 +11,8 @@
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<resources prefix="OpenSim.Framework.Data.SQLite" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="SQLiteManager.cs" />
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<include name="SQLiteGridData.cs" />
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<include name="SQLiteManager.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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@@ -198,7 +198,7 @@ namespace OpenSim.Framework.Data.SQLite
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result.Dispose();
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}
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catch (Exception e)
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catch (Exception)
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{
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return false;
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}
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