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Fixed SimpleApp - aka thankgoditssundaycommit
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
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@@ -211,7 +211,7 @@ namespace OpenSim.Region.ClientStack
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protected virtual void InitNewClient()
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{
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OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
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this.m_world.AddNewClient(this, this.AgentID, false);
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this.m_world.AddNewClient(this, false);
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}
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protected virtual void AuthUser()
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@@ -122,34 +122,34 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ClientView.AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientStackNetworkHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="PacketServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UDPServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.PacketHandlers.cs">
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<Compile Include="ClientView.AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.API.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.ProcessPackets.cs">
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<Compile Include="ClientView.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionApplicationBase.cs">
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<Compile Include="ClientView.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.ProcessPackets.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientViewBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.cs">
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<Compile Include="PacketServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionApplicationBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UDPServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Assets\InventoryCache.cs">
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@@ -11,16 +11,16 @@
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<resources prefix="OpenSim.Region.ClientStack" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="ClientView.AgentAssetUpload.cs" />
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<include name="ClientStackNetworkHandler.cs" />
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<include name="PacketServer.cs" />
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<include name="UDPServer.cs" />
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<include name="ClientView.PacketHandlers.cs" />
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<include name="ClientView.AgentAssetUpload.cs" />
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<include name="ClientView.API.cs" />
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<include name="ClientView.ProcessPackets.cs" />
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<include name="RegionApplicationBase.cs" />
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<include name="ClientViewBase.cs" />
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<include name="ClientView.cs" />
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<include name="ClientView.PacketHandlers.cs" />
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<include name="ClientView.ProcessPackets.cs" />
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<include name="ClientViewBase.cs" />
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<include name="PacketServer.cs" />
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<include name="RegionApplicationBase.cs" />
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<include name="UDPServer.cs" />
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<include name="Assets/InventoryCache.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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