Fixed SimpleApp - aka thankgoditssundaycommit

* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
  * handle is calculated
  * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
This commit is contained in:
lbsa71
2007-07-01 13:17:27 +00:00
parent bacf90b5d8
commit 5e805656db
58 changed files with 498 additions and 441 deletions

View File

@@ -122,34 +122,34 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="ClientView.AgentAssetUpload.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientStackNetworkHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<Compile Include="ClientView.AgentAssetUpload.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.API.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.ProcessPackets.cs">
<Compile Include="ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionApplicationBase.cs">
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientViewBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.cs">
<Compile Include="PacketServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionApplicationBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\InventoryCache.cs">