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Fixed SimpleApp - aka thankgoditssundaycommit
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
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@@ -93,6 +93,9 @@
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<Compile Include="AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Db4LocalStorage.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MapStorage.cs">
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<SubType>Code</SubType>
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</Compile>
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@@ -102,9 +105,6 @@
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<Compile Include="UUIDPrimQuery.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Db4LocalStorage.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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