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update libomv and consequent changes
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@@ -308,12 +308,9 @@ namespace OpenSim.Region.Framework.Scenes
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private int m_scriptAccessPin;
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private readonly Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
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private string m_sitName = String.Empty;
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private Quaternion m_sitTargetOrientation = Quaternion.Identity;
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private Vector3 m_sitTargetPosition;
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private string m_sitAnimation = "SIT";
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private string m_text = String.Empty;
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private string m_touchName = String.Empty;
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private UndoRedoState m_UndoRedo = null;
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private readonly object m_UndoLock = new object();
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@@ -404,12 +401,13 @@ namespace OpenSim.Region.Framework.Scenes
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m_TextureAnimation = Utils.EmptyBytes;
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m_particleSystem = Utils.EmptyBytes;
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Rezzed = DateTime.UtcNow;
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Description = String.Empty;
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//Description = String.Empty;
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PseudoCRC = (int)DateTime.UtcNow.Ticks; // random could be as good; fallbak if not on region db
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m_inventory = new SceneObjectPartInventory(this);
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LastColSoundSentTime = Util.EnvironmentTickCount();
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}
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public static osUTF8 defaultName = new osUTF8("Object", true);
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/// <summary>
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/// Create a completely new SceneObjectPart (prim). This will need to be added separately to a SceneObjectGroup
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/// </summary>
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@@ -418,11 +416,13 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="position"></param>
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/// <param name="rotationOffset"></param>
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/// <param name="offsetPosition"></param>
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public SceneObjectPart(
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UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
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Quaternion rotationOffset, Vector3 offsetPosition) : this()
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{
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m_name = "Object";
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osUTF8Name = defaultName;
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osUTF8LargeName = defaultName;
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CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
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RezzerID = LastOwnerID = CreatorID = OwnerID = ownerID;
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@@ -621,12 +621,18 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// several code still depends on large uncontroled names
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private osUTF8 osUTF8LargeName;
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public override string Name
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{
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get { return m_name; }
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get
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{
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return osUTF8LargeName.ToString();
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}
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set
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{
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m_name = value;
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osUTF8LargeName = new osUTF8(value);
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osUTF8Name = new osUTF8(value, 63);
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if(ParentGroup != null)
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ParentGroup.InvalidatePartsLinkMaps();
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@@ -669,7 +675,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_isSelected = value;
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if (ParentGroup != null)
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ParentGroup.PartSelectChanged(value);
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}
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}
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@@ -1037,7 +1042,12 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public string Description { get; set; }
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public osUTF8 osUTF8description;
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public string Description
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{
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get {return osUTF8description.ToString(); }
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set { osUTF8description = new osUTF8(value, 127);}
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}
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/// <value>
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/// Text color.
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@@ -1048,28 +1058,25 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_color = value; }
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}
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public osUTF8 osUTF8Text;
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public string Text
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{
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get
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{
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if (m_text.Length > 254)
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return m_text.Substring(0, 254);
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return m_text;
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}
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set { m_text = value; }
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get { return osUTF8Text.ToString(); }
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set { osUTF8Text = new osUTF8(value, 254); }
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}
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public osUTF8 osUTF8SitName;
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public string SitName
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{
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get { return m_sitName; }
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set { m_sitName = value; }
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get { return osUTF8SitName.ToString(); }
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set { osUTF8SitName = new osUTF8(value, 36); }
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}
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public osUTF8 osUTF8TouchName;
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public string TouchName
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{
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get { return m_touchName; }
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set { m_touchName = value; }
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get { return osUTF8TouchName.ToString(); }
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set { osUTF8TouchName = new osUTF8(value, 36); }
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}
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public int LinkNum
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@@ -1184,19 +1191,22 @@ namespace OpenSim.Region.Framework.Scenes
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/// Used for media on a prim.
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/// </summary>
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/// Do not change this value directly - always do it through an IMoapModule.
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public osUTF8 osUTFMediaUrl;
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public string MediaUrl
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{
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get
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{
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return m_mediaUrl;
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if(osUTFMediaUrl.Length == 0)
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return null;
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return osUTFMediaUrl.ToString();
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}
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set
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{
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string old = m_mediaUrl;
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m_mediaUrl = value;
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osUTF8 old = osUTFMediaUrl;
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osUTFMediaUrl = new osUTF8(value, 254);
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if (ParentGroup != null && old != m_mediaUrl)
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if (ParentGroup != null && !osUTFMediaUrl.Equals(old))
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ParentGroup.HasGroupChanged = true;
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}
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}
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@@ -4052,10 +4062,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="text"></param>
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public void SetText(string text)
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{
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string oldtext = m_text;
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m_text = text;
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osUTF8 old = osUTF8Text;
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osUTF8Text = new osUTF8(text, 254);
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if (ParentGroup != null && oldtext != text)
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if (ParentGroup != null && !osUTF8Text.Equals(old))
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{
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdate();
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@@ -4071,13 +4081,14 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetText(string text, Vector3 color, double alpha)
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{
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Color oldcolor = Color;
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string oldtext = m_text;
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Color = Color.FromArgb((int) (alpha*0xff),
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(int) (color.X*0xff),
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(int) (color.Y*0xff),
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(int) (color.Z*0xff));
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m_text = text;
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if(ParentGroup != null && (oldcolor != Color || oldtext != m_text))
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osUTF8 old = osUTF8Text;
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osUTF8Text = new osUTF8(text, 254);
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if (ParentGroup != null && (oldcolor != Color || !osUTF8Text.Equals(old)))
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{
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdate();
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