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synced 2026-05-15 03:15:41 +08:00
minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
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@@ -213,6 +213,8 @@ namespace OpenSim.Framework
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/// <param name="prim"></param>
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public PrimitiveBaseShape(Primitive prim)
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{
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// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
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PCode = (byte)prim.PrimData.PCode;
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ExtraParams = new byte[1];
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@@ -613,29 +615,39 @@ namespace OpenSim.Framework
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}
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}
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public byte SculptType {
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get {
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public byte SculptType
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{
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get
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{
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return _sculptType;
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}
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set {
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set
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{
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_sculptType = value;
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}
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}
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public byte[] SculptData {
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get {
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public byte[] SculptData
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{
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get
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{
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return _sculptData;
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}
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set {
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set
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{
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// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Setting SculptData to data with length {0}", value.Length);
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_sculptData = value;
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}
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}
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public int FlexiSoftness {
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get {
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public int FlexiSoftness
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{
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get
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{
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return _flexiSoftness;
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}
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set {
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set
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{
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_flexiSoftness = value;
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}
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}
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@@ -849,6 +861,8 @@ namespace OpenSim.Framework
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public byte[] ExtraParamsToBytes()
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{
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// m_log.DebugFormat("[EXTRAPARAMS]: Called ExtraParamsToBytes()");
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ushort FlexiEP = 0x10;
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ushort LightEP = 0x20;
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ushort SculptEP = 0x30;
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@@ -864,18 +878,21 @@ namespace OpenSim.Framework
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TotalBytesLength += 16;// data
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TotalBytesLength += 2 + 4; // type
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}
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if (_lightEntry)
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{
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ExtraParamsNum++;
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TotalBytesLength += 16;// data
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TotalBytesLength += 2 + 4; // type
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}
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if (_sculptEntry)
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{
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ExtraParamsNum++;
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TotalBytesLength += 17;// data
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TotalBytesLength += 2 + 4; // type
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}
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if (_projectionEntry)
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{
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ExtraParamsNum++;
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@@ -885,7 +902,6 @@ namespace OpenSim.Framework
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byte[] returnbytes = new byte[TotalBytesLength];
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// uint paramlength = ExtraParamsNum;
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// Stick in the number of parameters
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@@ -905,6 +921,7 @@ namespace OpenSim.Framework
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Array.Copy(FlexiData, 0, returnbytes, i, FlexiData.Length);
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i += FlexiData.Length;
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}
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if (_lightEntry)
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{
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byte[] LightData = GetLightBytes();
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@@ -919,6 +936,7 @@ namespace OpenSim.Framework
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Array.Copy(LightData, 0, returnbytes, i, LightData.Length);
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i += LightData.Length;
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}
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if (_sculptEntry)
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{
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byte[] SculptData = GetSculptBytes();
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@@ -933,6 +951,7 @@ namespace OpenSim.Framework
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Array.Copy(SculptData, 0, returnbytes, i, SculptData.Length);
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i += SculptData.Length;
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}
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if (_projectionEntry)
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{
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byte[] ProjectionData = GetProjectionBytes();
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@@ -946,6 +965,7 @@ namespace OpenSim.Framework
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Array.Copy(ProjectionData, 0, returnbytes, i, ProjectionData.Length);
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i += ProjectionData.Length;
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}
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if (!_flexiEntry && !_lightEntry && !_sculptEntry && !_projectionEntry)
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{
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byte[] returnbyte = new byte[1];
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@@ -953,10 +973,7 @@ namespace OpenSim.Framework
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return returnbyte;
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}
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return returnbytes;
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//m_log.Info("[EXTRAPARAMS]: Length = " + m_shape.ExtraParams.Length.ToString());
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}
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public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data)
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@@ -1027,7 +1044,6 @@ namespace OpenSim.Framework
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extraParamCount = data[i++];
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}
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for (int k = 0; k < extraParamCount; k++)
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{
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ushort epType = Utils.BytesToUInt16(data, i);
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@@ -1071,7 +1087,6 @@ namespace OpenSim.Framework
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_sculptEntry = false;
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if (!lGotFilter)
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_projectionEntry = false;
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}
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public void ReadSculptData(byte[] data, int pos)
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@@ -1100,6 +1115,7 @@ namespace OpenSim.Framework
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if (_sculptType != (byte)1 && _sculptType != (byte)2 && _sculptType != (byte)3 && _sculptType != (byte)4)
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_sculptType = 4;
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}
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_sculptTexture = SculptUUID;
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_sculptType = SculptTypel;
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//m_log.Info("[SCULPT]:" + SculptUUID.ToString());
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