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* Fix for mantis 522. However, I would be a little surprised if this code did much anyway, so perhaps it's not currently in use.
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@@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Modules
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{
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appearance.VisualParams = GetDefaultVisualParams();
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appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry();
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m_avatarsAppearance[avatarId] = appearance;
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m_avatarsAppearance.Add(avatarId, appearance);
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return true;
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}
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}
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@@ -77,7 +77,7 @@ namespace OpenSim.Region.Environment.Modules
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GetDefaultAvatarAppearance(out wearables, out visualParams);
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appearance = new AvatarAppearance(avatarId, wearables, visualParams);
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m_avatarsAppearance[avatarId] = appearance;
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m_avatarsAppearance.Add(avatarId, appearance);
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if (m_enablePersist)
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{
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m_appearanceMapper.Add(avatarId.UUID, appearance);
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@@ -204,4 +204,4 @@ namespace OpenSim.Region.Environment.Modules
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return visualParams;
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}
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}
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}
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}
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