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Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.Agent.TextureSender
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{
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/// <summary>
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/// Commands for the J2KDecoder module. For debugging purposes.
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/// </summary>
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/// <remarks>
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/// Placed here so that they can be removed if not required and to keep the J2KDecoder module itself simple.
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/// </remarks>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderCommandModule")]
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public class J2KDecoderCommandModule : ISharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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public string Name { get { return "Asset Information Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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if (m_scene == null)
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m_scene = scene;
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MainConsole.Instance.Commands.AddCommand(
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"j2k",
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false,
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"j2k decode",
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"j2k decode <ID>",
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"Do JPEG2000 decoding of an asset.",
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"This is for debugging purposes. The asset id given must contain JPEG2000 data.",
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HandleDecode);
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}
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void HandleDecode(string module, string[] args)
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{
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Usage is j2k decode <ID>");
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return;
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}
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UUID assetId;
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string rawAssetId = args[2];
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if (!UUID.TryParse(rawAssetId, out assetId))
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{
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MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
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return;
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}
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AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
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if (asset == null)
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{
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MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
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return;
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}
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if (asset.Type != (sbyte)AssetType.Texture)
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{
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MainConsole.Instance.OutputFormat("ERROR: Asset {0} is not a texture type", assetId);
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return;
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}
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IJ2KDecoder decoder = m_scene.RequestModuleInterface<IJ2KDecoder>();
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if (decoder == null)
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{
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MainConsole.Instance.OutputFormat("ERROR: No IJ2KDecoder module available");
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return;
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}
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if (decoder.Decode(assetId, asset.Data))
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MainConsole.Instance.OutputFormat("Successfully decoded asset {0}", assetId);
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else
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MainConsole.Instance.OutputFormat("Decode of asset {0} failed", assetId); }
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}
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}
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