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Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
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@@ -174,7 +174,7 @@ namespace OpenSim.Framework.Interfaces
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void SendWearables(AvatarWearable[] wearables);
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void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
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void SendStartPingCheck(byte seq);
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void SendKillObject(ulong regionHandle, uint avatarLocalID);
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void SendKillObject(ulong regionHandle, uint localID);
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void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
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void SendRegionHandshake(RegionInfo regionInfo);
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void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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