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Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
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@@ -106,7 +106,7 @@ namespace OpenSim.Framework
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public virtual void SendWearables(AvatarWearable[] wearables){}
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public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { }
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public virtual void SendStartPingCheck(byte seq){}
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public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){}
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public virtual void SendKillObject(ulong regionHandle, uint localID){}
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
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public virtual void SendRegionHandshake(RegionInfo regionInfo){}
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public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
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