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Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
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@@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_estateManager.sendRegionHandshake(client);
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CreateAndAddScenePresence(client);
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m_LandManager.sendParcelOverlay(client);
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//commsManager.UserProfiles.AddNewUser(client.AgentId);
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// commsManager.UserProfiles.AddNewUser(client.AgentId);
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}
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protected virtual void SubscribeToClientEvents(IClientAPI client)
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@@ -576,6 +576,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnObjectSelect += SelectPrim;
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client.OnObjectDeselect += DeselectPrim;
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client.OnGrapUpdate += MoveObject;
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client.OnDeRezObject += DeRezObject;
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client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest;
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client.OnObjectDescription += PrimDescription;
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client.OnObjectName += PrimName;
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