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https://github.com/opensim/opensim.git
synced 2026-08-11 20:05:33 +08:00
more refactoring, this time on InventoryFolderBase
* wrap attributes in properties * clean up names a little bit * clean up name styles
This commit is contained in:
@@ -95,7 +95,7 @@ namespace OpenSim.Framework.Communications
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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IList<InventoryFolderBase> folders = plugin.Value.getFolderHierarchy(rootFolder.folderID);
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IList<InventoryFolderBase> folders = plugin.Value.getFolderHierarchy(rootFolder.ID);
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userFolders.AddRange(folders);
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}
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@@ -190,7 +190,7 @@ namespace OpenSim.Framework.Communications
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protected void AddFolder(InventoryFolderBase folder)
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{
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m_log.DebugFormat(
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"[INVENTORY SERVICE BASE]: Adding folder {0}, {1} to {2}", folder.name, folder.folderID, folder.parentID);
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"[INVENTORY SERVICE BASE]: Adding folder {0}, {1} to {2}", folder.Name, folder.ID, folder.ParentID);
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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@@ -239,141 +239,141 @@ namespace OpenSim.Framework.Communications
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.parentID = LLUUID.Zero;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "My Inventory";
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folder.type = (short)AssetType.Folder;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = LLUUID.Zero;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "My Inventory";
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folder.Type = (short)AssetType.Folder;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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LLUUID rootFolder = folder.folderID;
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LLUUID rootFolder = folder.ID;
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Animations";
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folder.type = (short)AssetType.Animation;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Animations";
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folder.Type = (short)AssetType.Animation;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Body Parts";
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folder.type = (short)AssetType.Bodypart;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Body Parts";
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folder.Type = (short)AssetType.Bodypart;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Calling Cards";
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folder.type = (short)AssetType.CallingCard;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Calling Cards";
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folder.Type = (short)AssetType.CallingCard;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Clothing";
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folder.type = (short)AssetType.Clothing;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Clothing";
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folder.Type = (short)AssetType.Clothing;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Gestures";
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folder.type = (short)AssetType.Gesture;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Gestures";
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folder.Type = (short)AssetType.Gesture;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Landmarks";
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folder.type = (short)AssetType.Landmark;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Landmarks";
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folder.Type = (short)AssetType.Landmark;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Lost And Found";
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folder.type = (short)AssetType.LostAndFoundFolder;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Lost And Found";
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folder.Type = (short)AssetType.LostAndFoundFolder;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Notecards";
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folder.type = (short)AssetType.Notecard;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Notecards";
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folder.Type = (short)AssetType.Notecard;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Objects";
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folder.type = (short)AssetType.Primitive;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Objects";
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folder.Type = (short)AssetType.Primitive;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Photo Album";
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folder.type = (short)AssetType.SnapshotFolder;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Photo Album";
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folder.Type = (short)AssetType.SnapshotFolder;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Scripts";
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folder.type = (short)AssetType.LSLText;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Scripts";
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folder.Type = (short)AssetType.LSLText;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Sounds";
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folder.type = (short)AssetType.Sound;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Sounds";
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folder.Type = (short)AssetType.Sound;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Textures";
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folder.type = (short)AssetType.Texture;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Textures";
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folder.Type = (short)AssetType.Texture;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Trash";
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folder.type = (short)AssetType.TrashFolder;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Trash";
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folder.Type = (short)AssetType.TrashFolder;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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}
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}
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}
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