mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 20:05:33 +08:00
more refactoring, this time on InventoryFolderBase
* wrap attributes in properties * clean up names a little bit * clean up name styles
This commit is contained in:
@@ -51,7 +51,7 @@ namespace OpenSim.Grid.InventoryServer
|
||||
|
||||
foreach (InventoryFolderBase folder in allFolders)
|
||||
{
|
||||
List<InventoryItemBase> items = RequestFolderItems(folder.folderID);
|
||||
List<InventoryItemBase> items = RequestFolderItems(folder.ID);
|
||||
if (items != null)
|
||||
{
|
||||
allItems.InsertRange(0, items);
|
||||
@@ -79,7 +79,7 @@ namespace OpenSim.Grid.InventoryServer
|
||||
allFolders.InsertRange(0, folders);
|
||||
foreach (InventoryFolderBase subfolder in folders)
|
||||
{
|
||||
List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.folderID);
|
||||
List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.ID);
|
||||
if (subFolders != null)
|
||||
{
|
||||
allFolders.InsertRange(0, subFolders);
|
||||
@@ -166,10 +166,10 @@ namespace OpenSim.Grid.InventoryServer
|
||||
// Right now, this actions act more like an update/insert combination than a simple create.
|
||||
m_log.Info(
|
||||
"[AGENT INVENTORY]: " +
|
||||
"Updating in " + folder.parentID.ToString()
|
||||
+ ", folder " + folder.name);
|
||||
"Updating in " + folder.ParentID.ToString()
|
||||
+ ", folder " + folder.Name);
|
||||
|
||||
AddNewInventoryFolder(folder.agentID, folder);
|
||||
AddNewInventoryFolder(folder.AgentID, folder);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -177,8 +177,8 @@ namespace OpenSim.Grid.InventoryServer
|
||||
{
|
||||
m_log.Info(
|
||||
"[AGENT INVENTORY]: " +
|
||||
"Moving folder " + folder.folderID
|
||||
+ " to " + folder.parentID.ToString());
|
||||
"Moving folder " + folder.ID
|
||||
+ " to " + folder.ParentID.ToString());
|
||||
|
||||
MoveExistingInventoryFolder(folder);
|
||||
return true;
|
||||
|
||||
@@ -104,25 +104,25 @@ namespace OpenSim.Grid.InventoryServer
|
||||
bool modified = false;
|
||||
|
||||
// ensure we have a valid folder id
|
||||
if (f.folderID == LLUUID.Zero)
|
||||
if (f.ID == LLUUID.Zero)
|
||||
{
|
||||
f.folderID = LLUUID.Random();
|
||||
f.ID = LLUUID.Random();
|
||||
modified = true;
|
||||
}
|
||||
|
||||
// ensure we have valid agent id
|
||||
if (f.agentID == LLUUID.Zero)
|
||||
if (f.AgentID == LLUUID.Zero)
|
||||
{
|
||||
if (parent != null)
|
||||
f.agentID = parent.agentID;
|
||||
f.AgentID = parent.AgentID;
|
||||
else
|
||||
f.agentID = f.folderID;
|
||||
f.AgentID = f.ID;
|
||||
modified = true;
|
||||
}
|
||||
|
||||
if (f.parentID == LLUUID.Zero && parent != null)
|
||||
if (f.ParentID == LLUUID.Zero && parent != null)
|
||||
{
|
||||
f.parentID = parent.folderID;
|
||||
f.ParentID = parent.ID;
|
||||
modified = true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user