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https://github.com/opensim/opensim.git
synced 2026-08-12 12:25:42 +08:00
more refactoring, this time on InventoryFolderBase
* wrap attributes in properties * clean up names a little bit * clean up name styles
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@@ -1307,10 +1307,10 @@ namespace OpenSim.Region.ClientStack
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foreach (InventoryFolderBase folder in folders)
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{
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descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
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descend.FolderData[i].FolderID = folder.folderID;
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descend.FolderData[i].Name = Helpers.StringToField(folder.name);
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descend.FolderData[i].ParentID = folder.parentID;
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descend.FolderData[i].Type = (sbyte) folder.type;
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descend.FolderData[i].FolderID = folder.ID;
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descend.FolderData[i].Name = Helpers.StringToField(folder.Name);
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descend.FolderData[i].ParentID = folder.ParentID;
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descend.FolderData[i].Type = (sbyte) folder.Type;
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i++;
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count++;
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@@ -49,7 +49,7 @@ namespace OpenSim.Region.Communications.Local
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//need to make sure we send root folder first
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foreach (InventoryFolderBase folder in folders)
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{
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if (folder.parentID == LLUUID.Zero)
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if (folder.ParentID == LLUUID.Zero)
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{
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rootFolder = RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
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}
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@@ -59,7 +59,7 @@ namespace OpenSim.Region.Communications.Local
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{
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foreach (InventoryFolderBase folder in folders)
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{
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if (folder.folderID != rootFolder.folderID)
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if (folder.ID != rootFolder.ID)
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{
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RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
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}
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@@ -112,7 +112,7 @@ namespace OpenSim.Region.Communications.Local
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InventoryFolderImpl newFolder = new InventoryFolderImpl(folder);
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folderCallBack(userID, newFolder);
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List<InventoryItemBase> items = RequestFolderItems(newFolder.folderID);
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List<InventoryItemBase> items = RequestFolderItems(newFolder.ID);
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foreach (InventoryItemBase item in items)
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{
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itemCallBack(userID, item);
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@@ -229,16 +229,16 @@ namespace OpenSim.Region.Communications.Local
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Hashtable TempHash;
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foreach (InventoryFolderBase InvFolder in folders)
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{
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if (InvFolder.parentID == LLUUID.Zero)
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if (InvFolder.ParentID == LLUUID.Zero)
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{
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rootID = InvFolder.folderID;
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rootID = InvFolder.ID;
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}
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TempHash = new Hashtable();
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TempHash["name"] = InvFolder.name;
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TempHash["parent_id"] = InvFolder.parentID.ToString();
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TempHash["version"] = (Int32) InvFolder.version;
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TempHash["type_default"] = (Int32) InvFolder.type;
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TempHash["folder_id"] = InvFolder.folderID.ToString();
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TempHash["name"] = InvFolder.Name;
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TempHash["parent_id"] = InvFolder.ParentID.ToString();
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TempHash["version"] = (Int32) InvFolder.Version;
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TempHash["type_default"] = (Int32) InvFolder.Type;
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TempHash["folder_id"] = InvFolder.ID.ToString();
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AgentInventoryArray.Add(TempHash);
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}
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@@ -107,7 +107,7 @@ namespace OpenSim.Region.Communications.OGS1
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InventoryRequest request = m_RequestingInventory[userID];
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foreach (InventoryFolderBase folder in response.Folders)
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{
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if (folder.parentID == LLUUID.Zero)
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if (folder.ParentID == LLUUID.Zero)
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{
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InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
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rootFolder = newfolder;
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@@ -119,7 +119,7 @@ namespace OpenSim.Region.Communications.OGS1
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{
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foreach (InventoryFolderBase folder in response.Folders)
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{
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if (folder.folderID != rootFolder.folderID)
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if (folder.ID != rootFolder.ID)
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{
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InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
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request.FolderCallBack(userID, newfolder);
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@@ -327,7 +327,7 @@ namespace OpenSim.Region.Environment.Scenes
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itemCopy.Name = item.Name;
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itemCopy.AssetType = item.AssetType;
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itemCopy.InvType = item.InvType;
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itemCopy.Folder = recipientUserInfo.RootFolder.folderID;
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itemCopy.Folder = recipientUserInfo.RootFolder.ID;
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itemCopy.CurrentPermissions = 2147483647;
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itemCopy.NextPermissions = 2147483647;
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itemCopy.EveryOnePermissions = item.EveryOnePermissions;
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