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More EntityTransferContext plumbing
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@@ -61,8 +61,8 @@ namespace OpenSim.Framework
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{
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UUID AgentID { get; set; }
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OSDMap Pack(Object parms = null);
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void Unpack(OSDMap map, IScene scene);
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OSDMap Pack(EntityTransferContext ctx);
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void Unpack(OSDMap map, IScene scene, EntityTransferContext ctx);
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}
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/// <summary>
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@@ -96,7 +96,7 @@ namespace OpenSim.Framework
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public Dictionary<ulong, string> ChildrenCapSeeds = null;
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public OSDMap Pack(Object parms = null)
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public OSDMap Pack(EntityTransferContext ctx)
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{
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OSDMap args = new OSDMap();
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args["message_type"] = OSD.FromString("AgentPosition");
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@@ -136,7 +136,7 @@ namespace OpenSim.Framework
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return args;
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}
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public void Unpack(OSDMap args, IScene scene)
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public void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx)
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{
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if (args.ContainsKey("region_handle"))
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UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
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@@ -391,18 +391,10 @@ namespace OpenSim.Framework
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public Dictionary<string, UUID> MovementAnimationOverRides = new Dictionary<string, UUID>();
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public virtual OSDMap Pack(Object parms = null)
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public virtual OSDMap Pack(EntityTransferContext ctx)
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{
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int wearablesCount = -1;
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if (parms != null)
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{
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Hashtable p = (Hashtable)parms;
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if (p.ContainsKey("wearablesCount"))
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wearablesCount = (int)p["wearablesCount"];
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}
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// m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
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OSDMap args = new OSDMap();
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@@ -503,7 +495,7 @@ namespace OpenSim.Framework
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}
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if (Appearance != null)
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args["packed_appearance"] = Appearance.Pack(wearablesCount);
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args["packed_appearance"] = Appearance.Pack(ctx);
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//if ((AgentTextures != null) && (AgentTextures.Length > 0))
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//{
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@@ -594,7 +586,7 @@ namespace OpenSim.Framework
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/// Avoiding reflection makes it painful to write, but that's the price!
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/// </summary>
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/// <param name="hash"></param>
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public virtual void Unpack(OSDMap args, IScene scene)
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public virtual void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx)
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{
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//m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
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@@ -903,14 +895,14 @@ namespace OpenSim.Framework
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public class CompleteAgentData : AgentData
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{
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public override OSDMap Pack(object parms = null)
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public override OSDMap Pack(EntityTransferContext ctx)
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{
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return base.Pack(parms);
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return base.Pack(ctx);
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}
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public override void Unpack(OSDMap map, IScene scene)
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public override void Unpack(OSDMap map, IScene scene, EntityTransferContext ctx)
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{
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base.Unpack(map, scene);
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base.Unpack(map, scene, ctx);
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}
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}
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}
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