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Merge branch 'master' into careminster-presence-refactor
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@@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public IJ2KDecoder J2KDecoder;
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public IAssetService AssetService;
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public UUID AgentID;
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public IHyperAssetService HyperAssets;
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public IInventoryAccessModule InventoryAccessModule;
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public OpenJPEG.J2KLayerInfo[] Layers;
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public bool IsDecoded;
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public bool HasAsset;
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@@ -378,14 +378,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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UUID assetID = UUID.Zero;
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if (asset != null)
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assetID = asset.FullID;
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else if ((HyperAssets != null) && (sender != HyperAssets))
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else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule))
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{
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// Try the user's inventory, but only if it's different from the regions'
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string userAssets = HyperAssets.GetUserAssetServer(AgentID);
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if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer()))
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// Unfortunately we need this here, there's no other way.
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// This is due to the fact that textures opened directly from the agent's inventory
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// don't have any distinguishing feature. As such, in order to serve those when the
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// foreign user is visiting, we need to try again after the first fail to the local
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// asset service.
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string assetServerURL = string.Empty;
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if (InventoryAccessModule.IsForeignUser(AgentID, out assetServerURL))
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{
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m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
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AssetService.Get(userAssets + "/" + id, HyperAssets, AssetReceived);
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AssetService.Get(assetServerURL + "/" + id, InventoryAccessModule, AssetReceived);
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return;
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}
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}
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