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refactor: move more map tile generation code from scene to IWorldMapModule
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@@ -29,6 +29,9 @@ namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IWorldMapModule
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{
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void RegenerateMaptile(byte[] data);
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/// <summary>
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/// Generate a map tile for the scene. a terrain texture for this scene
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/// </summary>
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void GenerateMaptile();
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}
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}
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