refactor: move more map tile generation code from scene to IWorldMapModule

This commit is contained in:
Justin Clark-Casey (justincc)
2010-08-13 20:34:46 +01:00
parent 39a748b47a
commit 5f5c65e4ba
4 changed files with 25 additions and 32 deletions

View File

@@ -29,6 +29,9 @@ namespace OpenSim.Region.Framework.Interfaces
{
public interface IWorldMapModule
{
void RegenerateMaptile(byte[] data);
/// <summary>
/// Generate a map tile for the scene. a terrain texture for this scene
/// </summary>
void GenerateMaptile();
}
}