Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
root
2011-06-30 00:26:03 +01:00
27 changed files with 558 additions and 172 deletions

View File

@@ -1,10 +1,39 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nini.Config;
using log4net;
@@ -12,11 +41,14 @@ using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Region.ClientStack.Linden
{
@@ -79,7 +111,7 @@ namespace OpenSim.Region.ClientStack.Linden
private bool m_persistBakedTextures = false;
private IAssetService m_assetService;
private bool m_dumpAssetsToFile;
private bool m_dumpAssetsToFile = false;
private string m_regionName;
public BunchOfCaps(Scene scene, Caps caps)
@@ -439,7 +471,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Convert raw uploaded data into the appropriate asset and item.
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
@@ -448,6 +480,10 @@ namespace OpenSim.Region.ClientStack.Linden
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType)
{
m_log.DebugFormat(
"Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
assetID, inventoryItem, inventoryType, assetType);
sbyte assType = 0;
sbyte inType = 0;
@@ -474,6 +510,156 @@ namespace OpenSim.Region.ClientStack.Linden
break;
}
}
else if (inventoryType == "object")
{
inType = (sbyte)InventoryType.Object;
assType = (sbyte)AssetType.Object;
List<Vector3> positions = new List<Vector3>();
List<Quaternion> rotations = new List<Quaternion>();
OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
OSDArray instance_list = (OSDArray)request["instance_list"];
OSDArray mesh_list = (OSDArray)request["mesh_list"];
OSDArray texture_list = (OSDArray)request["texture_list"];
SceneObjectGroup grp = null;
List<UUID> textures = new List<UUID>();
for (int i = 0; i < texture_list.Count; i++)
{
AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
textureAsset.Data = texture_list[i].AsBinary();
m_assetService.Store(textureAsset);
textures.Add(textureAsset.FullID);
}
for (int i = 0; i < mesh_list.Count; i++)
{
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
Primitive.TextureEntry textureEntry
= new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
OSDMap inner_instance_list = (OSDMap)instance_list[i];
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
for (uint face = 0; face < face_list.Count; face++)
{
OSDMap faceMap = (OSDMap)face_list[(int)face];
Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
if(faceMap.ContainsKey("fullbright"))
f.Fullbright = faceMap["fullbright"].AsBoolean();
if (faceMap.ContainsKey ("diffuse_color"))
f.RGBA = faceMap["diffuse_color"].AsColor4();
int textureNum = faceMap["image"].AsInteger();
float imagerot = faceMap["imagerot"].AsInteger();
float offsets = (float)faceMap["offsets"].AsReal();
float offsett = (float)faceMap["offsett"].AsReal();
float scales = (float)faceMap["scales"].AsReal();
float scalet = (float)faceMap["scalet"].AsReal();
if(imagerot != 0)
f.Rotation = imagerot;
if(offsets != 0)
f.OffsetU = offsets;
if (offsett != 0)
f.OffsetV = offsett;
if (scales != 0)
f.RepeatU = scales;
if (scalet != 0)
f.RepeatV = scalet;
if (textures.Count > textureNum)
f.TextureID = textures[textureNum];
else
f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
textureEntry.FaceTextures[face] = f;
}
pbs.TextureEntry = textureEntry.GetBytes();
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
meshAsset.Data = mesh_list[i].AsBinary();
m_assetService.Store(meshAsset);
pbs.SculptEntry = true;
pbs.SculptTexture = meshAsset.FullID;
pbs.SculptType = (byte)SculptType.Mesh;
pbs.SculptData = meshAsset.Data;
Vector3 position = inner_instance_list["position"].AsVector3();
Vector3 scale = inner_instance_list["scale"].AsVector3();
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
// int material = inner_instance_list["material"].AsInteger();
// int mesh = inner_instance_list["mesh"].AsInteger();
OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
int base_mask = permissions["base_mask"].AsInteger();
int everyone_mask = permissions["everyone_mask"].AsInteger();
UUID creator_id = permissions["creator_id"].AsUUID();
UUID group_id = permissions["group_id"].AsUUID();
int group_mask = permissions["group_mask"].AsInteger();
// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
int next_owner_mask = permissions["next_owner_mask"].AsInteger();
UUID owner_id = permissions["owner_id"].AsUUID();
int owner_mask = permissions["owner_mask"].AsInteger();
SceneObjectPart prim
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
prim.Scale = scale;
prim.OffsetPosition = position;
rotations.Add(rotation);
positions.Add(position);
prim.UUID = UUID.Random();
prim.CreatorID = creator_id;
prim.OwnerID = owner_id;
prim.GroupID = group_id;
prim.LastOwnerID = prim.OwnerID;
prim.CreationDate = Util.UnixTimeSinceEpoch();
prim.Name = assetName;
prim.Description = "";
prim.BaseMask = (uint)base_mask;
prim.EveryoneMask = (uint)everyone_mask;
prim.GroupMask = (uint)group_mask;
prim.NextOwnerMask = (uint)next_owner_mask;
prim.OwnerMask = (uint)owner_mask;
if (grp == null)
grp = new SceneObjectGroup(prim);
else
grp.AddPart(prim);
}
// Fix first link number
if (grp.Parts.Length > 1)
grp.RootPart.LinkNum++;
Vector3 rootPos = positions[0];
grp.AbsolutePosition = rootPos;
for (int i = 0; i < positions.Count; i++)
{
Vector3 offset = positions[i] - rootPos;
grp.Parts[i].OffsetPosition = offset;
}
for (int i = 0; i < rotations.Count; i++)
{
if (i != 0)
grp.Parts[i].RotationOffset = rotations[i];
}
grp.UpdateGroupRotationR(rotations[0]);
data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
}
AssetBase asset;
asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
@@ -506,8 +692,6 @@ namespace OpenSim.Region.ClientStack.Linden
}
}
/// <summary>
///
/// </summary>
@@ -632,7 +816,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw asset upload data via the capability.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
@@ -670,6 +854,7 @@ namespace OpenSim.Region.ClientStack.Linden
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
@@ -679,6 +864,7 @@ namespace OpenSim.Region.ClientStack.Linden
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
@@ -719,7 +905,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw uploaded asset data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
@@ -752,6 +938,7 @@ namespace OpenSim.Region.ClientStack.Linden
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
@@ -761,6 +948,7 @@ namespace OpenSim.Region.ClientStack.Linden
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
@@ -839,7 +1027,7 @@ namespace OpenSim.Region.ClientStack.Linden
uploadComplete.new_asset = inventoryItemID;
uploadComplete.compiled = errors.Count > 0 ? false : true;
uploadComplete.state = "complete";
uploadComplete.errors = new OSDArray();
uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
uploadComplete.errors.Array = errors;
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
@@ -905,7 +1093,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw uploaded baked texture data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>