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Merge branch 'master' into careminster-presence-refactor
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@@ -977,7 +977,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
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{
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CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon");
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CheckThreatLevel(ThreatLevel.None, "osDrawPolygon");
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m_host.AddScriptLPS(1);
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@@ -1248,7 +1248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return String.Empty;
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}
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public void osSetWindParam(string plugin, string param, float value)
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public void osSetWindParam(string plugin, string param, LSL_Float value)
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{
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CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam");
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m_host.AddScriptLPS(1);
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@@ -1258,13 +1258,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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try
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{
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module.WindParamSet(plugin, param, value);
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module.WindParamSet(plugin, param, (float)value);
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}
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catch (Exception) { }
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}
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}
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public float osGetWindParam(string plugin, string param)
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public LSL_Float osGetWindParam(string plugin, string param)
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{
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CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam");
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m_host.AddScriptLPS(1);
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@@ -1416,7 +1416,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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// What actually is the difference to the LL function?
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//
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CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
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CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelSIPAddress");
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m_host.AddScriptLPS(1);
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@@ -2222,12 +2222,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return (int)pws;
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}
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public void osSetSpeed(string UUID, float SpeedModifier)
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public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
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{
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CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
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m_host.AddScriptLPS(1);
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ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
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avatar.SpeedModifier = SpeedModifier;
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avatar.SpeedModifier = (float)SpeedModifier;
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}
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public void osKickAvatar(string FirstName,string SurName,string alert)
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@@ -2308,14 +2308,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");
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m_host.AddScriptLPS(1);
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InitLSL();
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return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules);
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}
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public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
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{
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CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");
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CheckThreatLevel(ThreatLevel.High, "osSetPrimitiveParams");
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m_host.AddScriptLPS(1);
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InitLSL();
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m_LSL_Api.SetPrimitiveParamsEx(prim, rules);
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}
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@@ -129,8 +129,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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// Wind Module Functions
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string osWindActiveModelPluginName();
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void osSetWindParam(string plugin, string param, float value);
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float osGetWindParam(string plugin, string param);
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void osSetWindParam(string plugin, string param, LSL_Float value);
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LSL_Float osGetWindParam(string plugin, string param);
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// Parcel commands
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void osParcelJoin(vector pos1, vector pos2);
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@@ -180,7 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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int osGetSimulatorMemory();
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void osKickAvatar(string FirstName,string SurName,string alert);
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void osSetSpeed(string UUID, float SpeedModifier);
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void osSetSpeed(string UUID, LSL_Float SpeedModifier);
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void osCauseHealing(string avatar, double healing);
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void osCauseDamage(string avatar, double damage);
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LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
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@@ -106,16 +106,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_OSSL_Functions.osWindActiveModelPluginName();
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}
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// Not yet plugged in as available OSSL functions, so commented out
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// void osSetWindParam(string plugin, string param, float value)
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// {
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// m_OSSL_Functions.osSetWindParam(plugin, param, value);
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// }
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//
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// float osGetWindParam(string plugin, string param)
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// {
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// return m_OSSL_Functions.osGetWindParam(plugin, param);
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// }
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public void osSetWindParam(string plugin, string param, LSL_Float value)
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{
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m_OSSL_Functions.osSetWindParam(plugin, param, value);
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}
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public LSL_Float osGetWindParam(string plugin, string param)
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{
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return m_OSSL_Functions.osGetWindParam(plugin, param);
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}
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public void osParcelJoin(vector pos1, vector pos2)
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{
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@@ -714,7 +713,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert);
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}
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public void osSetSpeed(string UUID, float SpeedModifier)
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public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
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{
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m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
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}
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@@ -106,6 +106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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// Get some config
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WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
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CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
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bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true);
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// Get file prefix from scriptengine name and make it file system safe:
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FilePrefix = "CommonCompiler";
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@@ -114,11 +115,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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FilePrefix = FilePrefix.Replace(c, '_');
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}
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// First time we start? Delete old files
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if (in_startup)
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{
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in_startup = false;
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DeleteOldFiles();
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CreateScriptsDirectory();
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// First time we start? Delete old files
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if (DeleteScriptsOnStartup)
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DeleteOldFiles();
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}
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// Map name and enum type of our supported languages
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@@ -187,11 +191,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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/// <summary>
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/// Delete old script files
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/// Create the directory where compiled scripts are stored.
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/// </summary>
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private void DeleteOldFiles()
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private void CreateScriptsDirectory()
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{
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// CREATE FOLDER IF IT DOESNT EXIST
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if (!Directory.Exists(ScriptEnginesPath))
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{
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try
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@@ -218,7 +221,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
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}
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}
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}
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/// <summary>
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/// Delete old script files
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/// </summary>
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private void DeleteOldFiles()
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{
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foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
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m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
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{
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