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* Only allow logins on standalone when the sim has completed it's initial startup (script startup doesn't count here)
* There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen. * A similar change will follow for grid mode sometime soon
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@@ -500,7 +500,7 @@ namespace OpenSim.Region.Environment.Scenes
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"[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}",
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remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName);
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InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(oldItemID);
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InventoryItemBase item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(oldItemID);
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if (item == null)
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{
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@@ -1207,7 +1207,7 @@ namespace OpenSim.Region.Environment.Scenes
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// XXX clumsy, possibly should be one call
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if (null == item)
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{
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item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID);
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item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
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}
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if (item != null)
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@@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Environment.Scenes
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// XXX clumsy, possibly should be one call
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if (null == item)
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{
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item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID);
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item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
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}
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if (item != null)
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