* Resolved the situation where prim is loaded from storage and when pushed never stops.

This commit is contained in:
Teravus Ovares
2007-11-16 22:13:13 +00:00
parent eb2f626561
commit 5fd2fa687e
4 changed files with 45 additions and 23 deletions

View File

@@ -553,6 +553,7 @@ namespace OpenSim.Region.Environment.Scenes
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
rootPart.doPhysicsPropertyUpdate(UsePhysics);
}
MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
}