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* Resolved the situation where prim is loaded from storage and when pushed never stops.
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@@ -553,6 +553,7 @@ namespace OpenSim.Region.Environment.Scenes
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new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
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new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
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rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
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rootPart.doPhysicsPropertyUpdate(UsePhysics);
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}
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MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
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}
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