* XInventory fairly tested, including for HG. Almost ready to switch.

* Removed a few buglets and added better exception handling.
This commit is contained in:
Diva Canto
2010-04-30 11:39:02 -07:00
parent d921329799
commit 5fda81e6bb
9 changed files with 144 additions and 369 deletions

View File

@@ -1,104 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Inventory;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using OpenMetaverse;
namespace OpenSim.Server.Handlers.Hypergrid
{
public class HGInventoryServiceInConnector : InventoryServiceInConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//private static readonly int INVENTORY_DEFAULT_SESSION_TIME = 30; // secs
//private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME);
private IUserAgentService m_UserAgentService;
public HGInventoryServiceInConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName)
{
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
string userAgentService = serverConfig.GetString("UserAgentService", string.Empty);
string m_userserver_url = serverConfig.GetString("UserAgentURI", String.Empty);
if (m_userserver_url != string.Empty)
{
Object[] args = new Object[] { m_userserver_url };
m_UserAgentService = ServerUtils.LoadPlugin<IUserAgentService>(userAgentService, args);
}
AddHttpHandlers(server);
m_log.Debug("[HG INVENTORY HANDLER]: handlers initialized");
}
/// <summary>
/// Check that the source of an inventory request for a particular agent is a current session belonging to
/// that agent.
/// </summary>
/// <param name="session_id"></param>
/// <param name="avatar_id"></param>
/// <returns></returns>
public override bool CheckAuthSession(string session_id, string avatar_id)
{
//m_log.InfoFormat("[HG INVENTORY IN CONNECTOR]: checking authed session {0} {1}", session_id, avatar_id);
// This doesn't work
// if (m_session_cache.getCachedSession(session_id, avatar_id) == null)
// {
// //cache miss, ask userserver
// m_UserAgentService.VerifyAgent(session_id, ???);
// }
// else
// {
// // cache hits
// m_log.Info("[HG INVENTORY IN CONNECTOR]: got authed session from cache");
// return true;
// }
// m_log.Warn("[HG INVENTORY IN CONNECTOR]: unknown session_id, request rejected");
// return false;
return true;
}
}
}

View File

@@ -144,8 +144,6 @@ namespace OpenSim.Server.Handlers.Asset
return HandleGetActiveGestures(request);
case "GETASSETPERMISSIONS":
return HandleGetAssetPermissions(request);
case "GETSYSTEMFOLDERS":
return HandleGetSystemFolders(request);
}
m_log.DebugFormat("[XINVENTORY HANDLER]: unknown method request: {0}", method);
}
@@ -575,29 +573,6 @@ namespace OpenSim.Server.Handlers.Asset
return encoding.GetBytes(xmlString);
}
byte[] HandleGetSystemFolders(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
UUID principal = UUID.Zero;
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal);
//m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
Dictionary<string, object> folders = new Dictionary<string, object>();
int i = 0;
foreach (KeyValuePair<AssetType, InventoryFolderBase> kvp in sfolders)
{
folders["folder_" + i.ToString()] = EncodeFolder(kvp.Value);
i++;
}
result["FOLDERS"] = folders;
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
private Dictionary<string, object> EncodeFolder(InventoryFolderBase f)
{
@@ -683,30 +658,5 @@ namespace OpenSim.Server.Handlers.Asset
return item;
}
#region Extra
private Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
{
InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
if (root != null)
{
InventoryCollection content = m_InventoryService.GetFolderContent(userID, root.ID);
if (content != null)
{
Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
foreach (InventoryFolderBase folder in content.Folders)
{
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
folders[(AssetType)folder.Type] = folder;
}
// Put the root folder there, as type Folder
folders[AssetType.Folder] = root;
return folders;
}
}
m_log.WarnFormat("[XINVENTORY SERVICE]: System folders for {0} not found", userID);
return new Dictionary<AssetType, InventoryFolderBase>();
}
#endregion
}
}