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* XInventory fairly tested, including for HG. Almost ready to switch.
* Removed a few buglets and added better exception handling.
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@@ -1,104 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Inventory;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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using OpenMetaverse;
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namespace OpenSim.Server.Handlers.Hypergrid
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{
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public class HGInventoryServiceInConnector : InventoryServiceInConnector
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//private static readonly int INVENTORY_DEFAULT_SESSION_TIME = 30; // secs
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//private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME);
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private IUserAgentService m_UserAgentService;
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public HGInventoryServiceInConnector(IConfigSource config, IHttpServer server, string configName) :
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base(config, server, configName)
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{
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IConfig serverConfig = config.Configs[m_ConfigName];
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if (serverConfig == null)
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throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
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string userAgentService = serverConfig.GetString("UserAgentService", string.Empty);
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string m_userserver_url = serverConfig.GetString("UserAgentURI", String.Empty);
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if (m_userserver_url != string.Empty)
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{
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Object[] args = new Object[] { m_userserver_url };
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m_UserAgentService = ServerUtils.LoadPlugin<IUserAgentService>(userAgentService, args);
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}
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AddHttpHandlers(server);
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m_log.Debug("[HG INVENTORY HANDLER]: handlers initialized");
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}
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/// <summary>
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/// Check that the source of an inventory request for a particular agent is a current session belonging to
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/// that agent.
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/// </summary>
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/// <param name="session_id"></param>
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/// <param name="avatar_id"></param>
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/// <returns></returns>
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public override bool CheckAuthSession(string session_id, string avatar_id)
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{
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//m_log.InfoFormat("[HG INVENTORY IN CONNECTOR]: checking authed session {0} {1}", session_id, avatar_id);
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// This doesn't work
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// if (m_session_cache.getCachedSession(session_id, avatar_id) == null)
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// {
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// //cache miss, ask userserver
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// m_UserAgentService.VerifyAgent(session_id, ???);
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// }
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// else
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// {
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// // cache hits
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// m_log.Info("[HG INVENTORY IN CONNECTOR]: got authed session from cache");
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// return true;
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// }
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// m_log.Warn("[HG INVENTORY IN CONNECTOR]: unknown session_id, request rejected");
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// return false;
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return true;
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}
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}
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}
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@@ -144,8 +144,6 @@ namespace OpenSim.Server.Handlers.Asset
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return HandleGetActiveGestures(request);
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case "GETASSETPERMISSIONS":
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return HandleGetAssetPermissions(request);
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case "GETSYSTEMFOLDERS":
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return HandleGetSystemFolders(request);
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}
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m_log.DebugFormat("[XINVENTORY HANDLER]: unknown method request: {0}", method);
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}
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@@ -575,29 +573,6 @@ namespace OpenSim.Server.Handlers.Asset
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return encoding.GetBytes(xmlString);
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}
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byte[] HandleGetSystemFolders(Dictionary<string, object> request)
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal);
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//m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
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Dictionary<string, object> folders = new Dictionary<string, object>();
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int i = 0;
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foreach (KeyValuePair<AssetType, InventoryFolderBase> kvp in sfolders)
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{
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folders["folder_" + i.ToString()] = EncodeFolder(kvp.Value);
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i++;
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}
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result["FOLDERS"] = folders;
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string xmlString = ServerUtils.BuildXmlResponse(result);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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private Dictionary<string, object> EncodeFolder(InventoryFolderBase f)
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{
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@@ -683,30 +658,5 @@ namespace OpenSim.Server.Handlers.Asset
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return item;
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}
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#region Extra
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private Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
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{
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InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
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if (root != null)
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{
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InventoryCollection content = m_InventoryService.GetFolderContent(userID, root.ID);
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if (content != null)
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{
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Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
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foreach (InventoryFolderBase folder in content.Folders)
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{
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if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
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folders[(AssetType)folder.Type] = folder;
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}
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// Put the root folder there, as type Folder
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folders[AssetType.Folder] = root;
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return folders;
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}
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}
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m_log.WarnFormat("[XINVENTORY SERVICE]: System folders for {0} not found", userID);
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return new Dictionary<AssetType, InventoryFolderBase>();
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}
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#endregion
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}
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}
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