* XInventory fairly tested, including for HG. Almost ready to switch.

* Removed a few buglets and added better exception handling.
This commit is contained in:
Diva Canto
2010-04-30 11:39:02 -07:00
parent d921329799
commit 5fda81e6bb
9 changed files with 144 additions and 369 deletions

View File

@@ -144,8 +144,6 @@ namespace OpenSim.Server.Handlers.Asset
return HandleGetActiveGestures(request);
case "GETASSETPERMISSIONS":
return HandleGetAssetPermissions(request);
case "GETSYSTEMFOLDERS":
return HandleGetSystemFolders(request);
}
m_log.DebugFormat("[XINVENTORY HANDLER]: unknown method request: {0}", method);
}
@@ -575,29 +573,6 @@ namespace OpenSim.Server.Handlers.Asset
return encoding.GetBytes(xmlString);
}
byte[] HandleGetSystemFolders(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
UUID principal = UUID.Zero;
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal);
//m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
Dictionary<string, object> folders = new Dictionary<string, object>();
int i = 0;
foreach (KeyValuePair<AssetType, InventoryFolderBase> kvp in sfolders)
{
folders["folder_" + i.ToString()] = EncodeFolder(kvp.Value);
i++;
}
result["FOLDERS"] = folders;
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
private Dictionary<string, object> EncodeFolder(InventoryFolderBase f)
{
@@ -683,30 +658,5 @@ namespace OpenSim.Server.Handlers.Asset
return item;
}
#region Extra
private Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
{
InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
if (root != null)
{
InventoryCollection content = m_InventoryService.GetFolderContent(userID, root.ID);
if (content != null)
{
Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
foreach (InventoryFolderBase folder in content.Folders)
{
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
folders[(AssetType)folder.Type] = folder;
}
// Put the root folder there, as type Folder
folders[AssetType.Folder] = root;
return folders;
}
}
m_log.WarnFormat("[XINVENTORY SERVICE]: System folders for {0} not found", userID);
return new Dictionary<AssetType, InventoryFolderBase>();
}
#endregion
}
}