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get all the right bits to SendPrimitiveToClient so we can actually
set vel, acc, and rvel in the packet (though this isn't done yet).
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@@ -394,17 +394,19 @@ namespace OpenSim.Region.Examples.SimpleModule
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}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
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PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
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PrimitiveBaseShape primShape, LLVector3 pos, LLVector3 vel,
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LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, LLQuaternion rotation, byte clickAction)
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byte[] particleSystem, byte clickAction)
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{
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}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
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PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
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PrimitiveBaseShape primShape, LLVector3 pos, LLVector3 vel,
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LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
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byte[] particleSystem, byte clickAction, byte[] textureanimation,
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bool attachment, uint AttachmentPoint, LLUUID AssetId)
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{
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}
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