Yengine: change filename extentions on scripts state (better delete contents of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore )

This commit is contained in:
UbitUmarov
2018-02-25 00:49:44 +00:00
parent 85b973ce1d
commit 5ff57f01b7
6 changed files with 375 additions and 377 deletions

View File

@@ -48,8 +48,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
string sourceHash = null;
TextWriter saveSource = null;
string objFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrobj");
string tmpFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrtmp");
string objFileName = GetScriptFileName (m_ScriptObjCodeKey + ".yobj");
string tmpFileName = GetScriptFileName (m_ScriptObjCodeKey + ".ytmp");
// If we already have an object file, don't bother compiling.
if (!m_ForceRecomp && File.Exists(objFileName))
@@ -139,7 +139,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
// Since we just wrote the .xmrobj file, maybe save disassembly.
if (m_Engine.m_ScriptDebugSaveIL)
{
string asmFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrasm");
string asmFileName = GetScriptFileName (m_ScriptObjCodeKey + ".yasm");
// m_log.Debug ("[YEngine]: MMRScriptCompileSaveILGen: saving to " + asmFileName);
asmFileWriter = File.CreateText (asmFileName);
}