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Yengine: change filename extentions on scripts state (better delete contents of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore )
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@@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// Check version number to make sure we know how to process file contents.
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char[] ocm = objFileReader.ReadChars(ScriptCodeGen.OBJECT_CODE_MAGIC.Length);
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if(new String(ocm) != ScriptCodeGen.OBJECT_CODE_MAGIC)
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throw new Exception("not an XMR object file (bad magic)");
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throw new Exception("not an Yengine object file (bad magic)");
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int cvv = objFileReader.ReadInt32();
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if(cvv != ScriptCodeGen.COMPILED_VERSION_VALUE)
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