Lock tests on EntityList.cs, multithreaded object addition

and removal.

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
This commit is contained in:
Sean Dague
2008-11-10 20:28:57 +00:00
parent 13cf89bf3b
commit 60299d172b
2 changed files with 290 additions and 1 deletions

View File

@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public SceneObjectGroup FindObject(int local)
public SceneObjectGroup FindObject(uint local)
{
try
{