server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)

This commit is contained in:
Tedd Hansen
2007-12-30 22:37:07 +00:00
parent 76e74a7667
commit 6055db2bc3
7 changed files with 181 additions and 87 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
/// </summary>
[Serializable]
internal class EventManager
public class EventManager
{
//
@@ -46,7 +46,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// This class it the link between an event inside OpenSim and the corresponding event in a user script being executed.
//
// For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim.
// We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. It will then be delivered to the script by EventQueueManager.
// We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters.
// It will then be delivered to the script by EventQueueManager.
//
// You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed.
//
@@ -105,128 +107,128 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// When queued in EventQueueManager they need to be LSL compatible (name and params)
//public void state_entry() { } //
public void state_exit()
public void state_exit(uint localID, LLUUID itemID)
{
}
//public void touch_start() { }
public void touch()
//public void touch_start(uint localID, LLUUID itemID) { }
public void touch(uint localID, LLUUID itemID)
{
}
public void touch_end()
public void touch_end(uint localID, LLUUID itemID)
{
}
public void collision_start()
public void collision_start(uint localID, LLUUID itemID)
{
}
public void collision()
public void collision(uint localID, LLUUID itemID)
{
}
public void collision_end()
public void collision_end(uint localID, LLUUID itemID)
{
}
public void land_collision_start()
public void land_collision_start(uint localID, LLUUID itemID)
{
}
public void land_collision()
public void land_collision(uint localID, LLUUID itemID)
{
}
public void land_collision_end()
public void land_collision_end(uint localID, LLUUID itemID)
{
}
public void timer()
public void timer(uint localID, LLUUID itemID)
{
}
public void listen()
public void listen(uint localID, LLUUID itemID)
{
}
public void on_rez()
public void on_rez(uint localID, LLUUID itemID)
{
}
public void sensor()
public void sensor(uint localID, LLUUID itemID)
{
}
public void no_sensor()
public void no_sensor(uint localID, LLUUID itemID)
{
}
public void control()
public void control(uint localID, LLUUID itemID)
{
}
public void money()
public void money(uint localID, LLUUID itemID)
{
}
public void email()
public void email(uint localID, LLUUID itemID)
{
}
public void at_target()
public void at_target(uint localID, LLUUID itemID)
{
}
public void not_at_target()
public void not_at_target(uint localID, LLUUID itemID)
{
}
public void at_rot_target()
public void at_rot_target(uint localID, LLUUID itemID)
{
}
public void not_at_rot_target()
public void not_at_rot_target(uint localID, LLUUID itemID)
{
}
public void run_time_permissions()
public void run_time_permissions(uint localID, LLUUID itemID)
{
}
public void changed()
public void changed(uint localID, LLUUID itemID)
{
}
public void attach()
public void attach(uint localID, LLUUID itemID)
{
}
public void dataserver()
public void dataserver(uint localID, LLUUID itemID)
{
}
public void link_message()
public void link_message(uint localID, LLUUID itemID)
{
}
public void moving_start()
public void moving_start(uint localID, LLUUID itemID)
{
}
public void moving_end()
public void moving_end(uint localID, LLUUID itemID)
{
}
public void object_rez()
public void object_rez(uint localID, LLUUID itemID)
{
}
public void remote_data()
public void remote_data(uint localID, LLUUID itemID)
{
}
public void http_response()
public void http_response(uint localID, LLUUID itemID)
{
}
}