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https://github.com/opensim/opensim.git
synced 2026-05-15 19:35:41 +08:00
server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
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@@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
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internal class EventManager
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{
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System.Collections.Generic.Dictionary<uint, EventManager> remoteScript = new System.Collections.Generic.Dictionary<uint, EventManager>();
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System.Collections.Generic.Dictionary<uint, OpenSim.Grid.ScriptServer.RemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, OpenSim.Grid.ScriptServer.RemotingObject>();
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private ScriptEngine myScriptEngine;
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@@ -47,179 +47,185 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
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myScriptEngine = _ScriptEngine;
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myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
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myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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//myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
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myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
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//myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
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}
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public void OnRezScript(uint localID, LLUUID itemID, string script)
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{
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// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
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OpenSim.Grid.ScriptServer.RemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
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remoteScript.Add(localID, obj);
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remoteScript[localID].ScriptEngine.m_EventManager.OnRezScript(localID, itemID, script);
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}
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public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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remoteScript[localID].touch_start(localID, offsetPos, remoteClient);
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}
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public void OnRezScript(uint localID, LLUUID itemID, string script)
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{
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remoteScript[localID].OnRezScript(localID, itemID, script);
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remoteScript[localID].ScriptEngine.m_EventManager.touch_start(localID, offsetPos, remoteClient);
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}
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public void OnRemoveScript(uint localID, LLUUID itemID)
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{
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remoteScript[localID].OnRemoveScript(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.OnRemoveScript(localID, itemID);
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}
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public void state_exit(uint localID, LLUUID itemID)
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{
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remoteScript[localID].state_exit(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.state_exit(localID, itemID);
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}
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public void touch(uint localID, LLUUID itemID)
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{
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remoteScript[localID].touch(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.touch(localID, itemID);
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}
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public void touch_end(uint localID, LLUUID itemID)
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{
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remoteScript[localID].touch_end(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.touch_end(localID, itemID);
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}
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public void collision_start(uint localID, LLUUID itemID)
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{
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remoteScript[localID].collision_start(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.collision_start(localID, itemID);
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}
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public void collision(uint localID, LLUUID itemID)
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{
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remoteScript[localID].collision(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.collision(localID, itemID);
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}
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public void collision_end(uint localID, LLUUID itemID)
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{
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remoteScript[localID].collision_end(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.collision_end(localID, itemID);
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}
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public void land_collision_start(uint localID, LLUUID itemID)
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{
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remoteScript[localID].land_collision_start(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.land_collision_start(localID, itemID);
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}
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public void land_collision(uint localID, LLUUID itemID)
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{
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remoteScript[localID].land_collision(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.land_collision(localID, itemID);
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}
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public void land_collision_end(uint localID, LLUUID itemID)
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{
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remoteScript[localID].land_collision_end(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.land_collision_end(localID, itemID);
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}
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public void timer(uint localID, LLUUID itemID)
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{
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remoteScript[localID].timer(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.timer(localID, itemID);
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}
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public void listen(uint localID, LLUUID itemID)
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{
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remoteScript[localID].listen(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.listen(localID, itemID);
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}
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public void on_rez(uint localID, LLUUID itemID)
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{
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remoteScript[localID].on_rez(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.on_rez(localID, itemID);
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}
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public void sensor(uint localID, LLUUID itemID)
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{
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remoteScript[localID].sensor(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.sensor(localID, itemID);
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}
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public void no_sensor(uint localID, LLUUID itemID)
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{
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remoteScript[localID].no_sensor(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.no_sensor(localID, itemID);
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}
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public void control(uint localID, LLUUID itemID)
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{
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remoteScript[localID].control(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.control(localID, itemID);
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}
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public void money(uint localID, LLUUID itemID)
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{
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remoteScript[localID].money(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.money(localID, itemID);
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}
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public void email(uint localID, LLUUID itemID)
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{
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remoteScript[localID].email(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.email(localID, itemID);
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}
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public void at_target(uint localID, LLUUID itemID)
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{
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remoteScript[localID].at_target(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.at_target(localID, itemID);
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}
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public void not_at_target(uint localID, LLUUID itemID)
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{
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remoteScript[localID].not_at_target(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.not_at_target(localID, itemID);
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}
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public void at_rot_target(uint localID, LLUUID itemID)
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{
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remoteScript[localID].at_rot_target(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.at_rot_target(localID, itemID);
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}
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public void not_at_rot_target(uint localID, LLUUID itemID)
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{
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remoteScript[localID].not_at_rot_target(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.not_at_rot_target(localID, itemID);
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}
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public void run_time_permissions(uint localID, LLUUID itemID)
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{
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remoteScript[localID].run_time_permissions(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.run_time_permissions(localID, itemID);
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}
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public void changed(uint localID, LLUUID itemID)
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{
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remoteScript[localID].changed(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.changed(localID, itemID);
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}
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public void attach(uint localID, LLUUID itemID)
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{
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remoteScript[localID].attach(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.attach(localID, itemID);
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}
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public void dataserver(uint localID, LLUUID itemID)
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{
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remoteScript[localID].dataserver(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.dataserver(localID, itemID);
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}
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public void link_message(uint localID, LLUUID itemID)
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{
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remoteScript[localID].link_message(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.link_message(localID, itemID);
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}
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public void moving_start(uint localID, LLUUID itemID)
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{
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remoteScript[localID].moving_start(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.moving_start(localID, itemID);
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}
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public void moving_end(uint localID, LLUUID itemID)
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{
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remoteScript[localID].moving_end(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.moving_end(localID, itemID);
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}
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public void object_rez(uint localID, LLUUID itemID)
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{
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remoteScript[localID].object_rez(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.object_rez(localID, itemID);
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}
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public void remote_data(uint localID, LLUUID itemID)
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{
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remoteScript[localID].remote_data(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.remote_data(localID, itemID);
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}
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public void http_response(uint localID, LLUUID itemID)
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{
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remoteScript[localID].http_response(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.http_response(localID, itemID);
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}
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}
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38
OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs
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38
OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs
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@@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.Remoting;
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using System.Runtime.Remoting.Channels;
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using System.Runtime.Remoting.Channels.Tcp;
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namespace OpenSim.Region.ScriptEngine.RemoteServer
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{
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class RemoteServer
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{
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public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port)
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{
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// Create a channel for communicating w/ the remote object
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// Notice no port is specified on the client
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TcpChannel chan = new TcpChannel();
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ChannelServices.RegisterChannel(chan, true);
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// Create an instance of the remote object
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OpenSim.Grid.ScriptServer.RemotingObject obj = (OpenSim.Grid.ScriptServer.RemotingObject)Activator.GetObject(
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typeof(OpenSim.Grid.ScriptServer.RemotingObject),
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"tcp://" + hostname + ":" + port + "/DotNetEngine");
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// Use the object
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if (obj.Equals(null))
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{
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System.Console.WriteLine("Error: unable to locate server");
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}
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else
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{
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return obj;
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}
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return null;
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}
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}
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}
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@@ -43,6 +43,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
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{
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internal Scene World;
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internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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internal RemoteServer m_RemoteServer;
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private LogBase m_log;
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@@ -64,6 +65,8 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
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Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing");
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// Create all objects we'll be using
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m_EventManager = new EventManager(this);
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m_RemoteServer = new RemoteServer();
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m_RemoteServer.Connect("localhost", 1234);
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}
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public void Shutdown()
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