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* removed unused new-login.dat
* cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld
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@@ -60,7 +60,6 @@ namespace OpenSim
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//private IGenericConfig remoteConfig;
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private PhysicsManager physManager;
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private Grid GridServers;
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private World LocalWorld;
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private AssetCache AssetCache;
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private InventoryCache InventoryCache;
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private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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@@ -81,7 +80,7 @@ namespace OpenSim
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protected ConsoleBase m_console;
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool verbose, string configFile)
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
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{
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this.configFileSetup = useConfigFile;
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m_sandbox = sandBoxMode;
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@@ -89,10 +88,16 @@ namespace OpenSim
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m_physicsEngine = physicsEngine;
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m_config = configFile;
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m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, verbose);
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m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, silent);
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OpenSim.Framework.Console.MainConsole.Instance = m_console;
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}
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private World m_localWorld;
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public World LocalWorld
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{
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get { return m_localWorld; }
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}
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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@@ -251,7 +256,7 @@ namespace OpenSim
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world");
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m_console.componentname = "Region " + regionData.RegionName;
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LocalWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
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m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
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LocalWorld.InventoryCache = InventoryCache;
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LocalWorld.AssetCache = AssetCache;
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