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Formatting cleanup.
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@@ -219,7 +219,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// <summary>
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/// Fetch inventory for this user.
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/// </summary>
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/// This has to be executed as a separate step once user information is retreived.
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/// This has to be executed as a separate step once user information is retreived.
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/// This will occur synchronously if the inventory service is in the same process as this class, and
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/// asynchronously otherwise.
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public void FetchInventory()
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@@ -123,7 +123,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// <summary>
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/// Get details of the given user.
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/// </summary>
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/// If the user isn't in cache then the user is requested from the profile service.
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/// If the user isn't in cache then the user is requested from the profile service.
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/// <param name="userID"></param>
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/// <returns>null if no user details are found</returns>
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public CachedUserInfo GetUserDetails(string fname, string lname)
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@@ -151,7 +151,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// <summary>
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/// Get details of the given user.
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/// </summary>
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/// If the user isn't in cache then the user is requested from the profile service.
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/// If the user isn't in cache then the user is requested from the profile service.
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/// <param name="userID"></param>
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/// <returns>null if no user details are found</returns>
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public CachedUserInfo GetUserDetails(UUID userID)
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@@ -128,7 +128,7 @@ namespace OpenSim.Framework.Communications
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///
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/// <param name="friendlistowner">The agent for whom we're retreiving the friends Data.</param>
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/// <returns>
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/// A List of FriendListItems that contains info about the user's friends.
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/// A List of FriendListItems that contains info about the user's friends.
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/// Always returns a list even if the user has no friends
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/// </returns>
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List<FriendListItem> GetUserFriendList(UUID friendlistowner);
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@@ -35,7 +35,7 @@ using OpenSim.Data;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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/// Plugin for managing temporary user profiles.
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/// Plugin for managing temporary user profiles.
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/// </summary>
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public class TemporaryUserProfilePlugin : IUserDataPlugin
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{
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@@ -314,7 +314,7 @@ namespace OpenSim.Framework
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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///
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/// <param name="path">
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/// The path to the required folder.
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/// The path to the required folder.
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// </param>
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/// <returns>null if the folder is not found</returns>
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@@ -155,7 +155,7 @@ namespace OpenSim.Framework.Serialization.External
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xtw.WriteElementString("OwnerID", landData.OwnerID.ToString());
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xtw.WriteStartElement("ParcelAccessList");
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foreach(ParcelManager.ParcelAccessEntry pal in landData.ParcelAccessList)
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foreach (ParcelManager.ParcelAccessEntry pal in landData.ParcelAccessList)
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{
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xtw.WriteStartElement("ParcelAccessEntry");
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xtw.WriteElementString("AgentID", pal.AgentID.ToString());
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@@ -56,7 +56,7 @@ namespace OpenSim
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public const int VERSIONINFO_VERSION_LENGTH = 27;
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/// <value>
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/// This is the external interface version. It is separate from the OpenSimulator project version.
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/// This is the external interface version. It is separate from the OpenSimulator project version.
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///
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/// This version number should be
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/// increased by 1 every time a code change makes the previous OpenSimulator revision incompatible
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